Video prompt

Cinematic Rooftop Parkour Chase

A Japanese prompt for a 30-second cinematic rooftop chase where a graceful female thief outruns a clumsy police officer, made with Kling 4.0.

Generate a similar video

PromptCinematic Rooftop Parkour Chase
Kling 4.0

How to use this prompt

  1. Copy the full prompt above.
  2. Open a platform that supports Kling 4.0, such as Wizstar, and paste the prompt in.
  3. Swap the subject, style, or details to fit your idea, then generate.

This is a free AI prompt from Wizstar's Kling 4.0 prompt library. Explore more video prompts, all free to copy and adapt.

Explore more video prompts

Cinematic Tokyo Rooftop Parkour

@Ayu_AI_0912· 40.5K

15秒、16:9、1080p、8カット構成のシネマティックな超上級パルクール映像。 主人公は image_1 の人物。 添付画像をキャラクターデザインの参照として使用し、髪型、髪色、服装、配色、年齢感、体格、全体の雰囲気を全カットで一貫して維持すること。 舞台は快晴の現代日本の都市。 東京、渋谷、横浜を思わせる屋上、路地、階段、手すり、配管、コンクリート壁を舞台に、主人公が世界トップレベルのフリーランニングを披露する。 【カット1|00:00〜00:01.60】 ローアングル後方追従。 主人公が一気に加速し、腰ほどの高さの障害物をコングヴォルトで飛び越える。 【カット2|00:01.60〜00:03.40】 正面ローアングル。 ウォールランからティックタックを決め、向かいの屋上へジャンプして着地する。 【カット3|00:03.40〜00:05.20】 横方向トラッキング。 プレシジョンジャンプで細い足場へ着地し、そのままキャットリープで高い壁へ飛びついて登る。 【カット4|00:05.20〜00:07.20】 屋上追従ショット。 ダッシュヴォルトで障害物を越え、そのままウェブスターで屋上の隙間を飛び越える。 【カット5|00:07.20〜00:09.20】 俯瞰移動カメラ。 ダイブロールで着地の衝撃を吸収し、そのまま長い手すりをスピードヴォルトで攻略する。 【カット6|00:09.20〜00:11.30】 正面から後退するハンドヘルド撮影。 アンダーバーで低い障害物を通過し、その直後にサイドフリップで次の障害物を越える。 【カット7|00:11.30〜00:13.20】 後方斜め上からのドローン撮影。 パームスピンからコングヴォルトへ滑らかにつなぎ、最後のジャンプへ向けて全力で加速する。 【カット8|00:13.20〜00:15.00】 クライマックス。 大きな屋上の隙間へ向かって跳躍し、高く美しいコークスクリューを決める。 カメラは空中で主人公の周囲を回り込む。 正確に着地した後、そのままスピードを落とさず画面奥へ走り去る。 【映像スタイル】 実写映画品質。 世界大会レベルのフリーランニング。 リアルな重心移動。 自然な筋肉の動き。 リアルな着地衝撃。 髪や衣装が風や動きに合わせて自然に揺れる。 背景は鮮明に保ち、高速移動中のみ自然なモーションブラーを使用する。 【禁止】 人物の雰囲気や服装が大きく変化すること。 髪型や配色の不自然な変化。 顔や身体の崩れ。 手足の増殖。 分身。 身体の融合。 貫通。 電線を通過すること ワープ。 浮遊。 不自然な着地。 アニメ調。 CG調。

Seven Camera Ski Film at Golden Hour

@minchoi· 2.8K

A 30-second, seven-shot ski film edit of Kai <Character reference> skiing one steep, untracked mountain face at golden hour, cut together from several real cameras: a drone, a helmet-mounted action camera, an action camera on a pole, a camera planted in the snow, a chase skier and a long lens across the valley. Photoreal action-sports look, real speed, hard cuts on the action, no slow motion. Kai: athletic man in his 20s, red insulated ski jacket, black ski pants, black gloves, white helmet, mirrored orange goggles, black poles, twin-tip skis. Same outfit and gear in every shot, exactly as in the character sheet. Same mountain face, same powder, and the low sun always on his left as he skis down, throwing long blue shadows across the snow. Shot 1 (0-4s), drone: high aerial view of a sunlit ridge and the whole golden face below it. Kai, small in frame, drops in off the ridge and carves his first big turn, a plume of powder behind him. The drone pushes forward and tilts down to follow. Hard cut. Shot 2 (4-8s), helmet cam: first-person view from an action camera on his helmet, ultra-wide with curved edges. His ski tips and pole baskets at the bottom of the frame, snow rushing underneath, the horizon tilting hard left and right with each carve, powder spraying across the lens. Hard cut. Shot 3 (8-12s), pole cam: an action camera on a short pole held out in his left hand, ultra-wide, pointing back at him. His goggles and helmet fill one side of the frame, his body leaning into a turn, the mountain and sky swinging behind him, snow flecks stuck to the lens. He lets out a wordless shout into the wind. Hard cut. Shot 4 (12-17s), planted cam: a camera set low in the snow just below a wind-lip, pointing up at the sky. Kai launches off the lip and flies straight over the lens, skis crossing the low sun, snow raining down onto the camera, then he lands out of frame behind it. Hard cut. Shot 5 (17-21s), chase skier: a camera on a handheld stabiliser, skiing a few metres behind him at the same speed. He drops into a tuck and straight-lines the fall line, spray from his tails hitting the lens, the slope streaking past. Hard cut. Shot 6 (21-25s), long lens: a telephoto shot from across the valley, slightly shaky, compressing the slope. Kai lays a huge carve and throws a wall of powder backlit gold by the sun. Hard cut. Shot 7 (25-30s), low static camera at the bottom of the run: he skis straight at the lens and skids a hard hockey stop right in front of it, a sheet of snow blasting the camera. As it clears, he pushes his goggles up onto his helmet, breathing hard and laughing. Look: every action-camera shot ultra-wide and crisp with curved edges, small lens flares and snow on the lens; the drone and long-lens shots clean and natural. Warm low sun, long blue shadows, glittering ice crystals in the spray, natural colour, real motion blur. Sound, in stereo, loud and up front like real action-camera audio, never quiet: constant wind roaring and buffeting the camera mics, gusting harder as he picks up speed; the crunch of snow under his skis as he drops in; friends whooping and yelling "Go!" from the ridge at the start; the hiss, scrape and chatter of his edges biting the snow on every carve; poles planting with a crisp crunch; powder spraying off his tails with a soft roar; his hard breathing, and a grunt on the landing; a loud whoosh and the clack of skis as he flies over the planted camera, then the thud of the landing; distant ravens calling across the valley; the ripping sheet of snow blasting the lens on the hockey stop, then his panting laugh and his friends cheering from up the slope. A driving instrumental track with punchy drums sits low underneath, cut on the beat, never covering the natural sound. No subtitles.

Urban Rooftop Parkour in Japan

@Ayu_AI_0912· 2.3K

15秒、16:9、8カット構成のシネマティックな超上級パルクール映像。 主人公は image_1 の人物。 添付画像をキャラクターデザインの参照として使用し、髪型、髪色、服装、配色、年齢感、体格、全体の雰囲気を全カットで一貫して維持すること。 舞台は快晴の現代日本の都市。 東京、渋谷、横浜を思わせる屋上、路地、階段、手すり、配管、コンクリート壁を舞台に、主人公が世界トップレベルのフリーランニングを披露する。 【カット1|00:00〜00:01.60】 ローアングル後方追従。 主人公が一気に加速し、腰ほどの高さの障害物をコングヴォルトで飛び越える。 【カット2|00:01.60〜00:03.40】 正面ローアングル。 ウォールランからティックタックを決め、向かいの屋上へジャンプして着地する。 【カット3|00:03.40〜00:05.20】 横方向トラッキング。 プレシジョンジャンプで細い足場へ着地し、そのままキャットリープで高い壁へ飛びついて登る。 【カット4|00:05.20〜00:07.20】 屋上追従ショット。 ダッシュヴォルトで障害物を越え、そのままウェブスターで屋上の隙間を飛び越える。 【カット5|00:07.20〜00:09.20】 俯瞰移動カメラ。 ダイブロールで着地の衝撃を吸収し、そのまま長い手すりをスピードヴォルトで攻略する。 【カット6|00:09.20〜00:11.30】 正面から後退するハンドヘルド撮影。 アンダーバーで低い障害物を通過し、その直後にサイドフリップで次の障害物を越える。 【カット7|00:11.30〜00:13.20】 後方斜め上からのドローン撮影。 パームスピンからコングヴォルトへ滑らかにつなぎ、最後のジャンプへ向けて全力で加速する。 【カット8|00:13.20〜00:15.00】 クライマックス。 大きな屋上の隙間へ向かって跳躍し、高く美しいコークスクリューを決める。 カメラは空中で主人公の周囲を回り込む。 正確に着地した後、そのままスピードを落とさず画面奥へ走り去る。 【映像スタイル】 実写映画品質。 世界大会レベルのフリーランニング。 リアルな重心移動。 自然な筋肉の動き。 リアルな着地衝撃。 髪や衣装が風や動きに合わせて自然に揺れる。 背景は鮮明に保ち、高速移動中のみ自然なモーションブラーを使用する。 【禁止】 人物の雰囲気や服装が大きく変化すること。 髪型や配色の不自然な変化。 顔や身体の崩れ。 手足の増殖。 分身。 身体の融合。 貫通。 電線を通過すること ワープ。 浮遊。 不自然な着地。 アニメ調。 CG調。

Continuous Low Tracking Skateboard Shot

@minchoi· 1.7K

30-second continuous low tracking shot of a skateboarder in a concrete park at golden hour. Large dynamic motion, realistic weight and physics.[Skater]: young man, early 20s, faded red T-shirt, black shorts, short hair. Consistent face and outfit.0–6s: He rides toward camera, pushes once, centers his weight. Camera tracks low beside the board.6–12s: He approaches a set of stairs. Knees bend, weight shifts back. Board rises on the tail.12–18s: He clears the stairs. Wheels leave the ground. Cloth and hair react to the motion. He lands with knees absorbing impact.18–24s: He rolls out, slight speed check, then carves hard left. Camera stays locked low and follows.24–30s: Final wide as he rides away into the warm light, board still under him.Natural late-afternoon sun, long shadows, realistic dust and board sound. No slow motion unless specified. Preserve exact clothing and face.

Hypercars Racing Across a Tidal Ocean Track

@AllaAisling· 1.7K

15-second ultra-cinematic racing film. Photorealistic. Premium blockbuster aesthetics. A spectacular race track built across a vast tidal ocean basin at sunrise. The track consists of a narrow elevated road that periodically disappears beneath massive waves. 0-3s Two hypercars race across the exposed ocean floor with enormous cliffs and golden sunlight surrounding them. 3-6s Water begins rushing across sections of the track behind them. 6-9s The cars accelerate toward a section completely covered by a wall of seawater. 9-12s They burst through the water curtain at full speed, water exploding around the vehicles. 12-15s They emerge onto dry track as the ocean closes behind them, racing toward the sunrise. Photorealistic water physics. Gorgeous golden reflections. Huge scale. No fantasy creatures.

20S 9 16 4 Cuts Ultra-Realistic Underground Street Dance

@sebatheepan· 901

20s, 9:16, 4 cuts, ultra-realistic underground street dance cipher footage, authentic handheld smartphone camera style, native acoustic foley. No text, captions, graphics, scoreboards, or HUD overlays.STYLE: Gritty raw handheld smartphone footage, 4K 60fps, low-angle natural camera shake, dynamic rapid pans, harsh overhead tungsten and neon gym floodlights, natural dust motes in the air, authentic heavy metal clatter physics, no CGI glow. CAST: SIR GARETH — burly 15th-century knight in battle-dented, tarnished full plate steel armor, articulated gauntlets, heavy chainmail aventail, iron great-helm with narrow eye slit. Serious competitive intensity. SIR PERCIVAL — rival knight in ornate fluted Gothic plate armor, closed visor helmet, battle-scratched steel greaves. Hyped, head-nodding posture. HYPE CROWD — circle of modern urban street dancers in hoodies and sneakers jumping and cheering in rhythm. PROPS: Scuffed underground warehouse concrete floor, linoleum dance strip taped in the center, chalk dust, steel sword leaning against a brick wall. PALETTE: Raw industrial brick red, cold metallic steel sheen, tungsten arena yellow, deep shadow black. STORY: Two fully armored medieval knights throw down in an aggressive, physically believable underground breakdance battle. BEATS: 0.0–5.0s | CUT 1, low-angle dynamic whip pan: Sir Gareth drops hard onto the concrete in a low six-step footwork pattern, heavy steel boots and iron sabatons loudly clacking against the floor while the surrounding hype crowd pumps their fists. 5.0–10.0s | CUT 2, medium wide action track: Gareth throws his legs up into a furious windmill, heavy metal elbow plates grinding and scraping sparks against the floor before he cleanly pops up into a solid one-handed iron gauntlet freeze pose, visor locked on his rival. 10.0–15.0s | CUT 3, clean close-up on Sir Percival: Percival steps onto the linoleum, nodding his iron helmet violently to the tempo, pointing two armored gauntlet fingers forward, and drops directly into a synchronized headspin with steel shoulders whipping through the air. 15.0–20.0s | CUT 4, wide reaction two-shot: Percival finishes with a low freeze, armor screeching against the floor, popping up into Gareth's face; both tap breastplates in mutual respect as the background crowd goes wild, jumping and throwing their hands in the air. Hold. AUDIO: Rhythmic concussive bass vibrations, loud metallic clashing and screeching of steel armor on concrete at 3.2s and 7.5s, squeak of rubber shoes, heavy armor clanking, energetic crowd roar and rhythmic yelling. No speech, no background commentary. NEGATIVE: Text, scoreboard, numbers, HUD overlays, subtitles, watermarks, plastic armor, floating limbs, cartoon movements, slow motion drift, rubbery metal, CGI sparks.

All video categories

Built for creators. Free to browse.

Every prompt here was shared publicly by its author together with the video it produced.