Kling 4.0 Short Film Prompts 30 prompts

Kling 4.0 short film prompts with a beginning, a turn and an ending: quiet kitchen talks, rainy farewells, space expeditions and small animal adventures. Most are written shot by shot with dialogue, so you can see how each scene was directed and reuse the structure for your own story.

By@umesh_ai·
View full prompt & copy An amateur handheld recording in third-person perspective rapidly follows a cat through its nighttime adventures in one continuous shot, with no cuts, no stopping, and no pause. The sequence feels like fast-forward, showing all the curious, mischievous, funny, and chaotic things a cat might do while the town, house, garden, and everything around it are half-asleep.The cat races through about ten places a cat would naturally explore at night, each one flowing into the next in a single continuous chase: a quiet bedroom, a dim hallway, a kitchen, a living room, a backyard garden, a fence line, a garage, a rooftop, a tree, and a sleepy street or alley. The camera is shaky and imperfect, always struggling to keep up as it follows close behind. In every location, the cat causes some kind of chaos. In the bedroom it jumps onto furniture and disturbs sleeping people. In the hallway it sends small objects tumbling. In the kitchen it knocks items off the counter. In the living room it darts across shelves and tips things over. In the garden it rustles plants, digs, or startles birds. On the fence it rattles loose objects. In the garage it weaves through clutter and causes things to wobble or fall. On the rooftop it skids across surfaces and startles other animals. In the tree it shakes branches and scatters leaves. In the street or alley it darts through trash, shadows, and unexpected little messes, always leaving brief chaos behind before sprinting onward.The cat behaves like a restless, curious nighttime troublemaker: climbing, leaping, squeezing through gaps, chasing tiny movements, staring at strange things, swatting objects, knocking things over, and vanishing into corners before bursting back out again. Every scene should contain a clear action, reaction, or small disaster caused by the cat.Everything around it feels sleepy and still, with dark houses, quiet gardens, dim windows, silent rooftops, and empty streets. The contrast is that the cat is pure energy, moving so quickly that the world smears into motion blur and fragmented glimpses of chaos. The overall feeling is funny, lively, mischievous, and cinematic, like a whole secret night of cat behavior compressed into one rapid continuous chase.
By@genel_ai·
View full prompt & copy リアルな実写の日本のショートドラマ。男性目線のPOV映像。 日本の大学近くの夜の帰り道。20代前半の日本人女子大学生と男性大学生が、肩を並べて同じ方向へ歩いている。 男性本人は映らず、カメラそのものが男性の視点。男性は女性より少し背が高い。女性は男性のすぐ隣を歩き、カメラとの距離は近め。 30秒間すべてワンショット。 二人は最後まで横並びのまま歩き続ける。カメラは女性の真横の位置を維持し、前後へ回り込まない。ズーム、寄り引き、構図変更なし。 女性は基本的に前を見て歩き、男性に話しかけるときだけ自然に隣を見る。男性を見るときは、少し見上げるようにカメラレンズを見る。 スマートフォンで歩きながら撮影したようなリアルな質感。軽い手ブレ、自然な上下動、小さなピントの迷い、わずかな露出変化。映画的に作り込みすぎない。 BGMなし。足音、風、遠くの車など自然な夜の環境音のみ。 女性は失恋した直後だが、大げさに悲しまず、仲のいい男友達に愚痴っている自然なテンション。 0〜30秒 二人は横並びのまま夜道を歩いている。 女「三年付き合って、別れるの五分だったんだけど!」 言い終わるあたりで、女性が隣の男性を少し見上げる。 男「五分?」 女「うん。こっちは昨日、全然寝れなかったのに」 女性は自然に前を見る。 男「……ほぉ」 少し間を置いて、 女「しかも最後に言われたの、『袋いる?』だよ。スーパーかよ」 「スーパーかよ」は、少し呆れながら自分でも笑ってしまうような自然な言い方。 男「袋もらった?」 女性が「そこ聞く?」というような表情で男性を見る。 女「もらった」 男「もらったんだ」 女性が少し笑う。 女「だって荷物あったし」 言い終わったあと、二人で小さく笑う。 女性はまた前を向き、そのまま二人で歩き続ける。 字幕、テロップ、ロゴ、ウォーターマークなし。 男性の姿、腕、手は映さない。 女性は手に何も持たない。 セリフ以外の不自然な口パクなし。(extend) 前の映像からそのまま連続して始まる。30秒間ワンショット。男性と女性は最後まで完全に横並びで、同じ方向へ同じペースで歩き続ける。カメラの高さ、女性との距離、画角、位置関係は前半から変えない。男性は女性より少し背が高く、カメラは女性の真横からわずかに見下ろしている。女性の体は進行方向を向いたまま、男性を見るときだけ顔を向けて少し見上げるようにカメラレンズを見る。 女性が「だって荷物あったし」と言ったあとの小さな笑いが残っている。二人で少し笑い、そのまま数歩歩く。笑いが収まり、少し静かな空気になる。 女性は前を向いたまま、少し小さな声で、 女「……もっと何か言うと思ってた」 ぽろっと本音が出たような自然な言い方。 男「引き止めてほしかった?」 女性は少し考えながら前を向いたまま、 女「いや、別れるのは決めてたけど」 言い終わるあたりで少し男性を見る。 男「うん」 女性はまた前を見る。少し間を置いて、 女「……でも、なんかなぁ。なんかモヤるわぁ」 深刻に言いすぎず、自分でもうまく説明できない気持ちをそのまま話すような自然なトーン。 男「うむ」 女性は一瞬だけ男性を見て、少し「何その返事」という表情をするが何も言わず、また前を見る。 2〜3秒ほど会話が途切れる。足音、夜の風、遠くの車の音だけ。少し風が吹き、女性が肩をほんの少しすくめる。 女「なんか寒いな〜。 ひとりになったからかな〜?」 冗談っぽく、少し大げさに言う。「ひとりになったからかな〜?」と言いながら男性へ顔を向け、少し見上げるようにカメラレンズを見る。 男「あたためますか?」 男性は何でもないような自然な声で言う。ふざけた言い方にはしない。 このセリフは、前半の「袋いる?」→「スーパーかよ」という会話を男性が覚えていて、その流れを拾って女性を少し笑わせようとしているボケ。 女性はすぐには意図に気づかず、男性を見上げたまま一瞬だけ表情が止まる。約1秒〜1.5秒ほど間を置き、前半の「スーパーかよ」の流れを拾ったボケだと気づく。同時に、男性が自分の話をちゃんと聞いていて、重く慰めるのではなく笑わせようとしてくれていることにも自然に気づく。 その瞬間、女性の表情が少し柔らかくなる。大げさに感動せず、小さな嬉しさが表情ににじむ程度。 女「……コンビニかよ!」 怒ったツッコミではなく、「そこ拾ってくるんだ(笑)」という嬉しさと親しさが混じった言い方。最初の「……」はボケに気づくまでの一拍。「コンビニかよ!」と言うときには少し笑っている。 言い終わったあと、女性が少し下を向いて小さく笑う。男性もカメラの後ろから自然に少し笑う。女性はもう一度だけ男性をちらっと見上げ、少し嬉しそうな笑顔を残したまま前を向く。 「……コンビニかよ!」以降、新しいセリフは追加しない。そのまま二人で横並びに歩き続け、足音と夜の環境音だけを残して終了する。 演技は全体的に大げさにしない。「温めますか?」を恋愛的な意味に受け取る演技にはしない。すぐには意味が分からない → 前半のボケを拾ったことに気づく → 自分を笑わせようとしてくれた優しさにも気づく → 少し嬉しくなる → 「……コンビニかよ!」と笑って返す、という小さな感情変化で見せる。 恋愛感情を明確に出しすぎず、「この人、ちゃんと話聞いてくれてたんだ」「この人といると少し楽になるな」くらいの感情に留める。 カメラは最後まで女性の真横。女性が男性より前へ出ない。男性が女性より後ろへ下がらない。女性の正面へ回り込まない。振り返っているような構図にしない。カットなし、ズームなし、寄り引きなし、構図変更なし、カメラ位置変更なし。BGMなし。字幕、テロップ、ロゴ、ウォーターマーク、画面内文字なし。
By@sebatheepan·
View full prompt & copy 20s, 16:9, one continuous take with no cuts, photoreal live-action, native audio with synced dialogue, American English. Walter has a deep Southern US accent.No on-screen text, subtitles, captions, watermarks or logos. STYLE: realist prison drama, 16mm film texture, overhead fluorescent light, long-lens compression, patient documentary-style performance. CAST: WALTER - Black man, 62, short grey beard, deep forehead lines, orange prison-issue shirt, wire-rim glasses mended with white tape, worn on his face for the whole shot. MARCUS - his son, 19, seen only as a faint reflection in the glass: navy hoodie, close-cropped hair. PROPS: a black wall-phone handset on a steel cord, held to Walter's left ear throughout. PALETTE: green-white fluorescents, beige cinderblock, scratched plexiglass with fingerprints. STORY: Walter tells his son he heard about the scholarship, and what he did with the newspaper. BEATS (one unbroken shot through the plexiglass, 100mm lens, nothing between camera and glass; the camera pushes in slowly and continuously): 0.0-5.0s | Medium shot. Walter holds the handset to his ear, smiling a little too hard. WALTER (warm, gravelly, trying to sound casual): "They told me. About the scholarship." 5.0-10.0s | The push reaches a medium close-up. He looks down and huffs one small laugh, shaking his head. WALTER (softer, proud): "I kept the newspaper. Folded it so small it fits in my shoe." 10.0-15.0s | The push reaches a close-up. The smile fails; his chin trembles, his eyes go wet, he blinks fast and looks up at the ceiling so no tear falls. Silence, only his breathing on the line. 15.0-18.5s | Close-up on his eyes and glasses. He lays his free palm flat on the glass; one reflected hand meets it from the other side. WALTER (whisper, breaking): "Don't you ever come back here. You hear me?" 18.5-20.0s | The push stops. Walter stays completely still, palm on the glass, eyes locked on his son. Hold. AUDIO: Walter's voice slightly band-limited like a telephone handset. Room tone and fluorescent hum audible from the first frame, distant door buzzer at 3s, echoing footsteps. Small laugh at 6s. Breathing only from 10s to 15s. No music. NEGATIVE: no cuts, no text, no change to face, beard or glasses, no extra hands, no second reflection, no smiling during the breakdown, no morphing at the end of the shot.
By@tanabe_fragm·
View full prompt & copy A fixed, locked-off medium two-shot in a bright café at midday, horizontal 16:9 cinematic framing. Two young Japanese women in their early twenties sit facing each other across a small wooden table. The camera is at table height beside the table, so both women are seen in three-quarter view from the waist up — Misaki on the left of frame, Yui on the right — with their faces large and clearly lit. A large window runs along the background; soft natural daylight falls on their faces from the side, not from behind. Two iced lattes sit on the table between them. Photorealistic, natural skin texture, gentle background blur.Misaki (left): 22, cheerful and talkative, black chin-length bob, white knit sweater, expressive hand gestures. Yui (right): 23, gentle and easygoing, long brown hair, beige cardigan, laughs easily. The camera does not move or cut. Exactly four lines of dialogue, in natural Tokyo-standard Japanese, in this order. While one speaks, the other listens with her mouth closed, reacting only with nods and smiles. 0–4s: Misaki leans forward toward Yui, eyes bright, excited:「ねえ聞いて! 昨日ね、駅前のパン屋さん、やっと行けたの」 4–7s: Yui's eyes widen, surprised, quick:「え、まって、あの毎朝並んでるとこ?」 7–11s: Misaki nods hard, hands miming something crispy, delighted:「そうそう! メロンパン、ぱりっぱりで…もう最高だった」 11–15s: Yui bursts out laughing and speaks through the laugh, playfully envious:「ずるい! 今度ぜったい一緒に行こうね」 Precise lip sync: lips fully close on ま, ぱ, め, ば sounds; mouth shapes follow each vowel. No extra lines, no ad-libs, no narration. Audio is only the two voices and soft café ambience — no background music. No subtitles, no on-screen text. Single continuous horizontal shot, same framing from start to end.
By@EndFolding79421·
View full prompt & copy integrated_multimodal_description: <image 0> = STORYBOARD / VISUAL SEQUENCE REFERENCE. Follow its shot progression, camera positions, fraternity-house exterior, nighttime lighting, crowd placement and staging. <image 1> = GRACE CHARACTER REFERENCE. Preserve her exact identity, face, hair, wardrobe and proportions. <image 2> = ZACK CHARACTER REFERENCE. Preserve his exact identity, face, hair, clothing, build and proportions. CRITICAL: There is EXACTLY ONE Grace. Never duplicate her or create another woman resembling her. Multiple storyboard panels represent sequential shots, NOT multiple Graces. Realistic cinematic live-action feature film, 16:9. Natural skin texture, pores and imperfections. NO glossy/plastic AI skin. Restrained realistic acting. LOCATION: Night outside the Southern fraternity house from the storyboard: red brick, white columns, ivy, porch, central doorway, steps, lawn and trees. Warm exterior lighting with subtle blue/purple party light through windows. AUDIO THROUGHOUT: Active college party ambience: indistinct drunken conversation, occasional laughter and muffled music from inside. NO understandable background dialogue. NO cinematic/dramatic/horror score. GRACE NEVER SPEAKS. [00:00–00:04] Start immediately CLOSE SIDE PROFILE beside Grace as EXACTLY ONE Grace exits through the CENTRAL FRONT DOOR. Camera moves closely alongside her face. She is deeply upset but angry rather than helpless: wet red eyes, fresh tears, tense jaw and brow, uneven breathing, occasional small sniffle. She is fighting to maintain control. Grace pushes through several drunk partygoers near the doorway/porch. They casually move aside. She ignores everyone, never apologizes and NEVER looks back. She moves quickly with angry determination. [00:04–00:07] CUT to cinematic detail shot of Grace's legs and WHITE SNEAKERS rapidly descending the front steps. Floral dress moves naturally. She is walking FAST, almost storming, but NOT running. Brief moving side shot as she reaches the bottom and continues immediately across the lawn. One quiet sniffle. NO dialogue. [00:07–00:11] Camera dramatically PULLS BACK into the storyboard's WIDE ESTABLISHING SHOT, revealing the full house, porch, columns, lawn, partygoers and night environment. Grace moves diagonally across the foreground toward BOTTOM-LEFT, quickly leaving the house behind. Body language conveys hurt, humiliation, anger and determination. She NEVER stops and NEVER turns around. After completing the pullback, CAMERA BECOMES COMPLETELY STATIC. [00:11–00:15] Grace approaches the bottom-left edge, nearly leaving frame. KEEP CAMERA STATIC. ONLY NOW the central front door opens and Zack appears for the FIRST TIME. Zack RUNS outside, pushes urgently through partygoers and descends the SAME steps Grace used. ZACK yells across the lawn: “GRACE!” Natural contemporary North Georgia/Southern American accent, subtle and authentic, never exaggerated. Grace hears him but DOES NOT react visibly. She NEVER stops, NEVER turns around, NEVER answers and continues storming toward bottom-left. Zack runs after her as the clip ends. ABSOLUTE RULES: Exactly ONE Grace throughout. Grace exits FIRST; Zack follows several seconds later. Zack must NOT appear before 00:11. Grace has ZERO dialogue. Grace only makes subtle breathing/sniffling sounds. Zack says ONLY “GRACE!” No invented dialogue. No car. No one grabs, blocks or follows Grace except Zack. Keep crowd secondary. Preserve storyboard geography and house. Emotional focus remains on Grace.
By@Strength04_X·
View full prompt & copy Create a 15-second photorealistic, gentle animal story in one continuous shot. Use a close-focusing 18mm wide-angle lens and a smooth low camera that moves naturally between the animal and human character. Preserve realistic fur, glass reflections, breath, subtle expressions, and believable physical interaction.Set the entire sequence outside one small countryside cottage during a cold winter morning. A large glass window, wooden porch, stacked firewood, flower pots, and a wool blanket on a chair form one continuous environment. The main animal is one young deer. The human character is an elderly woman wearing a brown knitted cardigan. The important prop is one small red apple. 0 to 3 seconds: Start close to the red apple sitting on the porch railing. The deer cautiously approaches from the garden and sniffs it. 3 to 5 seconds: A gust of wind rolls the apple across the porch. The deer follows it toward the cottage window. 5 to 7 seconds: The deer stops directly outside the glass window and looks inside. The elderly woman notices it while sitting near the window. 7 to 9 seconds: She slowly opens the door and steps onto the porch. The deer remains calm and watches her. 9 to 11 seconds: She picks up the apple and places it gently on the ground several feet away. 11 to 13 seconds: The deer approaches and carefully takes the apple. The woman smiles and softly says, “You came back for breakfast.” 13 to 15 seconds: The deer takes one step back toward the garden, then turns its head for one final look at her before walking away through the morning mist. Visual treatment: Photorealistic winter fur, visible cold breath, soft sunlight, realistic glass reflections, detailed wooden textures, subtle mist, natural animal behavior. Audio: Only the quoted dialogue. Include light wind, deer footsteps, distant birds, soft wooden porch sounds, and quiet winter ambience. Continuity restrictions: One deer, one woman, one apple, one cottage. No extra animals, no magical behavior, no cuts, no humanlike deer expressions, no teleportation, and no sudden environmental changes.
By@MayorKingAI·
View full prompt & copy SCENE CONTEXT EXACTLY 2 HUMAN CHARACTERS — NO DUPLICATES, NO EXTRAS. Interior, a small lived-in apartment kitchen, late at night. A husband confesses to his wife that he was fired in June and has been pretending to go to work every day. She did not know; her disbelief turns to hurt, then to unconditional support. Intimate two-person drama, real time. The emotion lives equally in their faces, their words and their voices.CHARACTERS DANIEL: lean man, short dark hair greying at the temples, two days of stubble, deep shadows under the eyes, a small healed nick on his chin. Pale blue cotton office shirt, top button undone, sleeves rolled to the forearm, a loosened dark navy tie, a faint coffee stain on the left cuff. Plain gold wedding ring on his left hand. 180 cm. LUCÍA: shoulder-length chestnut hair loosely tied, strands falling over her face, natural skin with faint freckles and slight redness around the nose, no makeup. Oversized oatmeal wool cardigan with a pulled thread at one cuff, over a grey cotton t-shirt. Plain gold wedding ring on her left hand. 165 cm. LOCATION MAP A small square kitchen table with a worn wooden top sits at the center. Daniel sits on the right side of the table (screen-right), facing left. The doorway to a dark hallway is screen-left. On the table: a half-full glass of water between Daniel's hands and a folded, unopened envelope. His laptop bag rests on the chair beside him. The window blind is fully closed. Behind Daniel: a kitchen counter and an old wall clock. The eyeline axis runs left–right across the table; the camera always stays on the same side of it. FORMAT One scene, 8 shots joined by clean hard cuts, classic shot–reverse-shot coverage. Cuts follow the dialogue and also land on the listener's reaction. No fades, no dissolves, no split screens. SHOTS Shot 1 — Wide shot, locked-off, from the corner behind the counter, 63° FOV. Daniel sits alone in the pool of lamplight, both hands around the glass, not drinking, staring at nothing. Lucía walks in through the dark doorway, relaxed and unaware, about to cross the kitchen. Shot 2 — Medium close-up on Daniel, 47° FOV, eye level, very slow push-in ending on his face. He lifts his eyes to her; his jaw tightens, his nostrils flare with one deep breath, his lips part twice before any sound comes out. Low, slow and hesitant, with a heavy pause before the last three words: "Lucía… I need to tell you something. I got fired. In June." Shot 3 — Reverse: medium shot of Lucía over Daniel's out-of-focus right shoulder, 47° FOV. She freezes mid-step. Her brow furrows, her mouth falls slightly open, a short incredulous breath escapes her. Quick and confused, almost a half-laugh of disbelief: "What? What do you mean, you got fired?" She walks to the table and grips the back of the chair opposite him, standing, looking down at him, knuckles whitening. Her voice rises with hurt, sharp but never shouting, stressing "hiding" and "nothing": "And you've been hiding it from me this whole time, like nothing happened?" Shot 4 — Close-up on Daniel, 29° FOV, slightly high angle matching her standing eyeline, handheld with an extremely subtle breath-like float. He looks up at her, then his eyes drop to the glass; his thumb rubs its rim; his eyes turn glassy. Quiet, ashamed, his voice thinning, with a long pause in the middle and a crack on the last word: "I wasn't trying to hide it. Every morning I pretended I was going to work… and I spent the whole day looking for a job." Shot 5 — Reverse close-up on Lucía, 29° FOV, slightly low angle. No words. Her grip on the chair loosens; her furrowed brow slowly relaxes; her lips press together and tremble; her eyes fill with water. The anger drains from her face and becomes pain. The clock ticks. Shot 6 — Medium shot of Lucía, 47° FOV. She pulls out the chair and sits down opposite him, now at his eye level, leaning slightly toward him. Softer and wounded, her voice breaking on "trust": "Why didn't you tell me? Don't you trust me?" Shot 7 — Close-up on Daniel, static, eye level. He opens his mouth to answer but no words come. His chin trembles, his eyes go red, a tear gathers on his lower lid, he swallows hard and gives one small shake of the head. Silence. Shot 8 — Two-shot in profile across the table, 47° FOV, slow lateral drift of less than half a meter to the right, ending with both faces and the table between them in frame. Lucía reaches across and places her hand over his. A single tear runs down her cheek; she does not wipe it. Quiet, warm and absolutely firm, each word deliberate, stressing "always": "I'm always going to be there for you." Daniel turns his hand over and holds hers tightly, closes his eyes, and lets out a long, shaking exhale. Hold on the two of them in silence. CHARACTER ACTING Restrained, naturalistic film acting; every emotion is visible on the face in close-up. Daniel: guilt and shame — avoids her eyes, then forces himself to hold them; jaw clenched, breath short through the nose, hands restless on the glass; relief only arrives in the final exhale. Lucía: disbelief (frozen, brow furrowed, mouth open) → hurt (knuckles white on the chair, voice rising) → softening (grip loosens, eyes fill) → steady support (still, firm gaze, gentle half-smile through tears in the final shot). Faces show living micro-expressions: trembling chins, glistening eyes, swallowing, natural irregular blinks. LIGHTING One warm 3200K pendant lamp hanging low over the table is the key source: light from above-front, fast falloff, deep shadows in the corners of the room, catchlights visible in both characters' eyes. A faint cold 5600K spill from the hallway behind Lucía outlines her hair. Light direction and color stay identical after every cut. AUDIO All dialogue in natural, clear English with a neutral American accent. Daniel: low, tired baritone, slow, hesitant, with long pauses and an audible tremor when emotion rises. Lucía: warm mid-range voice that moves from confused and fast, to sharp and hurt, to soft and breaking, to quiet and firm. Each has a distinct voice. Only one person speaks at a time, no interruptions or overlapping, about one second of silence between lines. Breaths, swallows and small catches in the voice are audible. Lip movements synchronized with the English dialogue. Ambience: wall clock ticking, refrigerator hum, chair legs scraping on floor tiles, glass touching wood, cardigan rustle. Ambience stays below the dialogue. No background music. No subtitles. STYLE Intimate auteur drama. 35mm film texture with organic grain, shallow depth of field, soft halation around the lamp, no digital sharpening. Palette: 60% warm amber and wood brown, 30% deep shadow, 10% cold blue spill from the hallway. POSITIVE CONSTRAINTS Exactly two people for the entire scene. Same faces, hair, clothing and wedding rings in every shot. Daniel always screen-right looking left; Lucía always screen-left looking right. Exactly 4 dialogue turns: 2 by Daniel, 2 by Lucía. Lucía stands in Shots 3–5 and sits from Shot 6 onward. Hands and fingers anatomically correct when they hold hands. Faces stable. The scene ends in silence with their hands joined on the table; they stay seated.
By@minchoi·
View full prompt & copy A cinematic, aching love scene on the last ferry of the night, crossing a dark sea in the rain. [Jules], the red-haired woman in the rust-orange wool coat with a single gold hexagon earring in her left ear, and [Harry] , the clean-cut man in his late 20s with neat side-parted light-brown hair and an olive work jacket, sit side by side on a bench seat by a rain-streaked window in the quiet ferry café. Harbour lights shrink into the dark behind the glass. Intimate romantic drama, six shots. 0s–5s: Wide two-shot from across the empty café. Jules watches the harbour lights recede; Harry watches only her. [Jules: warm quick Glaswegian voice, quiet and wistful]: "This is the last ferry, you know." A beat. [Harry: slow Central Texas drawl, soft and low]: "I know." 5s–10s: Close-up on Jules in profile against the window, rain shadows sliding down her face. She keeps her eyes on the lights and forces a small smile that doesn't reach her eyes. [Jules, trying to sound light]: "Tomorrow you're on a plane, and I'm back to talking to the gulls." 10s–14s: Close-up on Harry. He turns fully toward her, earnest, his voice barely above the engine hum, and his hand finds hers on the bench. [Harry, tender, hopeful]: "Then come with me." 14s–19s: Close-up on Jules. Her composure cracks; her eyes fill, a small broken laugh escapes, and she shakes her head without looking at him. [Jules, voice trembling]: "Don't. Don't make it sound easy." 19s–25s: Tight two-shot. He lifts her hand and holds it against his chest; she finally turns to meet his eyes. [Harry, hoarse, full of feeling]: "Nothing about you's been easy, darlin'. That's why I keep coming back." 25s–30s: Extreme close-up of the two of them, foreheads touching, eyes closed, the harbour lights a soft blur behind them. [Jules, a whisper]: "Then keep coming back." [Harry, a whisper, smiling through it]: "Every time. Every single time." The ferry horn sounds low in the distance.Warm tungsten café lamps against cold blue storm light from the window, shallow depth of field, natural skin texture, glistening eyes, subtle film grain. Sound: rain on glass, the engine hum, the creak of the hull, a soft piano note under the final line."
By@ZetoGroovin·
View full prompt & copy 超実写の実写映画映像。ARRI Alexa 35、Cooke S4 球面レンズで撮影。実時間の速度(スローモーションなし)。毛穴・深いシワ・シミまで見える自然な肌の質感、控えめな35mmフィルムグレイン、オリーブ・ブラウン・スレートグレーのくすんだアースカラーの色調。【場面】英国の田舎、夕方前。コッツウォルズの古い石造りコテージの、屋根付きの木製ポーチ。軒の外でははっきり見える霧雨が降り続けている。画面左側の開けた庭から、柔らかな灰色の外光がサイド光と逆光として差し込む。庭には他に誰もいない。彼の横の小さなオーク材のテーブルには、ふたの開いた凹みのある真鍮のタバコ缶(刻みタバコ入り)、薄い白の巻紙の冊子、木軸の安全マッチが入った小さな紙箱(側面に茶色の側薬の帯)、ブリキの灰皿が置いてある。 【人物】老紳士:70代後半の英国紳士。細面で深いシワが刻まれた顔、鋭い淡いブルーの瞳、短く整えた白いあご髭と白い口髭(髭は全ショットで必ずある)。茶色のヘリンボーン・ツイードのハンチング帽、オリーブ色のオイルドジャケットの下にクリーム色のウールのタートルネック。大きく使い込まれた手、節の目立つ指、短く清潔な爪、指輪なし、両手とも指は5本。右利き。何十年も続けてきた習慣らしい、落ち着いて急がない正確な所作。一言も話さず、口は閉じたまま。カメラは常に彼の右側に位置する。 ショット1(0〜3秒):超クローズアップ。テーブルを斜め45度上から見下ろすアングル、100mmマクロ。3秒かけて、手元がはっきり大きくなるまでゆっくりプッシュインする。老紳士の左手が薄い巻紙を1枚、縦に折って浅いV字の溝にして持っている。右手の親指と人差し指で缶から刻みタバコを少しつまみ、紙の折り目に沿って振りかけ、指先で細く均一な一本の線にならす。 ショット2(3〜6秒):クローズアップ。目線の高さで、胸の前の両手を捉える。85mm、固定カメラに手持ちのわずかな揺れ。両手の親指と人差し指で紙を前後に2回転がし、タバコ葉を細い円筒状に固める。手前側の紙の端をタバコ葉の下に折り込み、上へ巻き上げる。仕上がりは鉛筆ほどの細さの、少し不揃いな白い手巻きタバコで、フィルターはない。 ショット3(6〜9秒):ミディアムクローズアップ。画面左を向いた横顔、50mm、固定。タバコを口元へ上げ、舌先でのり付きの端を一度だけなぞって閉じる。それを唇の中央にくわえ、手を下ろす。タバコにはまだ火がついておらず、煙はまったく出ていない。 ショット4(9〜12秒):クローズアップ。彼の右前方から斜め前の顔、ややローアングル、85mm。3秒かけて顔が画面の半分を占めるまでゆっくりプッシュインする。火のついていないタバコを唇にくわえたまま、胸の高さで左手がマッチ箱を持ち、右手が燃えていない木軸の端をつまんだマッチ1本の赤い頭薬を、箱の側面の茶色い側薬の帯に沿って一度擦る。赤い頭薬そのものがパッと燃え上がる。右手はその炎をタバコの先端へ運び、左手は箱を持ったまま炎の横に添えて風よけにする。そっと吸い込むと先端に火が移ってオレンジ色に光り、揺れる暖かな炎の光が顔を照らす。右手でマッチを2回振って火を消す。 ショット5(12〜15秒):ミディアムショット、50mm。明るい霧雨を背にした横顔。3秒かけて、テーブルと椅子が見えるミディアムワイドまではっきり分かる程度にドリーバックする。右手の人差し指と中指でタバコを唇から離して下ろし、頭をわずかに後ろへ傾け、長くゆっくりと濃い青灰色の煙を吐く。煙は逆光の中を渦を巻きながら画面左へ流れていく。かすかに満足げな表情で、目は雨を見つめている。先端の火が赤く光る。 【音声】音楽なし、セリフなし。その場の音のみ、はっきり聞こえる音量で:スレート屋根と砂利に落ちる霧雨の音、遠くのミヤマガラスの声、紙がこすれる音、マッチを擦るシュッという鋭い音と燃え上がる音、吸い込んだときのタバコ葉のかすかなパチパチ音、ゆっくりとした吐息。
By@umesh_ai·
View full prompt & copy Create a 15-second photorealistic, heartwarming animal story in one continuous shot. Use a close-focusing 18mm wide-angle perspective and a fast, low, animal-height camera that rises into intimate human reactions without cutting. Maintain natural animal movement, realistic fur, believable object contact, and readable action.Set the sequence on one sheltered garden veranda during a bright, chilly afternoon. A bench, several outdoor chairs, and a wicker cat basket occupy a compact connected space. Sunlight reaches the veranda through climbing plants. The basket already contains a soft blanket and exactly two healthy kittens.The main animal is one orange-and-white mother cat. The human character is a girl in a plum-colored coat. The important prop is one oversized blue knitted winter hat with a large cream pompom. The mother cat carries the hat by its soft edge. She is not distressed, aggressive, or behaving like a human.The first kitten becomes visible before the second. The second kitten is physically present throughout but initially hidden behind the basket rim and its sibling. The final surprise is its appearance beside the first kitten.0 to 2 seconds: Start extremely close to the blue hat on the bench as the mother cat grips its edge and pulls it down. Follow the swinging pompom in a fast descending curve as the cat lands on the veranda floor and immediately trots away. The hat briefly resembles an enormous blue sail at this low camera height.2 to 4 seconds: Race backward ahead of the cat as the girl notices the theft and follows. Keep the cat large in the foreground and the girl’s face visible above and behind it. The girl calls, “Hey, that’s my hat!” Her delivery is surprised and playful, not frightened or furious.4 to 6 seconds: Move alongside the cat as it passes between outdoor chair legs. Use the legs as towering foreground structures, with the garden visible through the gaps. The pompom bounces against the floor in direct response to the cat’s movement. The girl follows around the chairs rather than magically appearing on the other side.6 to 8 seconds: Bank around the final chair to reveal the wicker basket against the sheltered wall. The cat reaches it and lowers the hat over the near edge. Show its mouth releasing the fabric. The camera continues around the basket’s outer curve, gradually revealing its interior.8 to 10 seconds: The first kitten raises its small head beside the blue knit. The girl arrives and kneels, her expression changing as she understands. The mother cat nudges the hat once with her nose. Keep the second kitten below the far rim, with only a subtle movement in the blanket suggesting that the basket contains more than the viewer has seen.10 to 12 seconds: Rise slightly to include the girl’s face and the basket together. She smiles and says softly, “Keep it.” She gently arranges the hat along the basket’s inner edge as an extra cushion, leaving the kitten’s face and breathing space completely clear.12 to 14 seconds: Continue a close, flowing orbit. The girl strokes the mother cat’s shoulder while the first kitten rests its chin against the blue knit. The mother settles beside the basket. The cream pompom hangs just inside the basket, moving slightly from the girl’s adjustment.14 to 15 seconds: As the camera curves to a new angle, the second kitten pops its head up beside the first and gives the pompom one tiny, clumsy paw tap. The girl’s surprised grin is visible behind them. End with two small faces framed by the stolen hat, revealing that the cat’s “crime” has furnished a family-sized cuddle.Visual treatment: Orange fur, blue wool, cream wicker, plum fabric, soft green leaves, and warm afternoon light. Emphasize whiskers, knitted texture, tiny paws, and subtle expressions. Audio: Speak only the two quoted lines. Include light paw steps, the pompom brushing the floor, quiet garden birds, and a very soft kitten sound at the final reveal. No talking animals or narration.Continuity restrictions: One mother cat, exactly two kittens, one hat, one girl. No cuts, chair-leg edit wipes, disappearing fabric, kitten duplication, instant births, humanlike cat gestures, hats covering animal faces, slow motion, or sudden movement into a different garden.
By@sebatheepan·
View full prompt & copy 20s, 16:9, 6 cuts, photoreal live-action, native audio with synced dialogue, British English accents. No on-screen text, subtitles, captions, watermarks or logos.STYLE: intimate chamber drama, 35mm grain, shallow focus, understated performances. CAST: NORA - woman, 45, auburn hair in a loose knot, black reading glasses pushed up on top of her head, grey cardigan over a faded T-shirt, tired eyes. ELLIE - her younger sister, 32, black curly shoulder-length hair soaked from rain, oversized denim jacket, jeans, silver hoop earrings. PROPS: two identical mustard mugs. Nora holds one. A second, empty mug stands clearly visible at the empty chair opposite her. PALETTE: amber pendant lamp vs cold teal under-cabinet light, deep shadows, natural skin. STORY: At 3 a.m. Ellie comes home to admit she sold their late mother's house. Nora already knows. BEATS: 0.0-3.5s | CUT 1, wide, static, eye level: heavy rain on the kitchen window. Ellie stands frozen in the doorway on the left, dripping. Nora sits at the table on the right, hands round her mug; the empty mug waits opposite. Stillness. 3.5-7.5s | CUT 2, clean medium close-up on Nora, nothing in the foreground, 50mm, slow push-in. Eyes down. NORA (flat, quiet, exhausted): "You sold it. Mum's house. Without asking me." 7.5-12.0s | CUT 3, close-up on Ellie in the doorway, 85mm, subtle handheld. Her eyes fill with tears; she swallows before speaking. ELLIE (defensive, voice cracking on the last word): "I was drowning, Nora. You weren't answering." 12.0-15.5s | CUT 4, same clean medium close-up on Nora, eyes dry at first. She looks up, pulls the glasses down off her head and sets them on the table. Only then does one tear run down her cheek. She says nothing. Only rain. 15.5-18.0s | CUT 5, low profile shot along the tabletop: Nora's hand slides the empty second mug across the wood to the empty chair. NORA (whisper, barely voiced): "Sit down." 18.0-20.0s | CUT 6, medium close-up on Ellie, already seated at the table, both hands round the second mug. One shaky breath, half laugh, half sob, then stillness. Hold. AUDIO: dialogue close and dry. Steady rain on glass audible from the first frame, fridge hum, room tone. Mug scrape on wood at 16s. Ellie's half-laugh sob at 18.5s. No music. NEGATIVE: no text, no extra people, no foreground shoulders in Nora's shots, no repeat of the CUT 1 wide, no props appearing or vanishing, no melodramatic sobbing, no face morphing, no lip-sync drift.
By@Strength04_X·
View full prompt & copy Create a 15-second photorealistic, emotional animal story in one continuous shot. Use an 18mm close-focusing wide-angle lens and a fast low camera moving at animal height, naturally rising only when human reactions become important. Preserve realistic fur, fabric physics, natural animal movement, and believable contact between every object.Set the entire sequence on one covered wooden porch during a cold sunny morning. A rocking chair, wooden bench, small storage chest, and woven pet basket form one connected space. A garden is visible beyond the porch. The main animal is one small black-and-white dog. The human character is a little girl wearing a red sweater. The important prop is one long green knitted scarf. 0 to 2 seconds: Begin extremely close to the scarf hanging from the wooden bench. The dog grabs one loose end and pulls it down. The scarf slides across the bench before falling to the floor. The dog immediately trots away with it. 2 to 4 seconds: The camera races backward in front of the dog. The girl notices and follows, saying, “Hey, come back with my scarf!” 4 to 6 seconds: Move alongside the dog as it runs around the rocking chair. The scarf trails naturally behind, occasionally brushing the wooden floor. The girl follows around the same chair. 6 to 8 seconds: The dog turns toward the woven pet basket beside the storage chest. It slows down and carefully places the scarf across the basket entrance. 8 to 10 seconds: The camera curves around the basket. One tiny puppy becomes visible beneath the scarf. The girl kneels and realizes why the dog took it. 10 to 12 seconds: Rise slightly to show the girl’s face and the basket together. She smiles and whispers, “You were keeping them warm.” 12 to 14 seconds: The girl gently adjusts the scarf around the outside of the basket without covering the puppy’s face. The mother dog lies beside the basket and watches calmly. 14 to 15 seconds: A second puppy slowly pushes its head beside the first. Both puppies nestle against the green knit while the dog rests her chin near them. The girl smiles warmly. Visual treatment: Natural black-and-white fur, textured green wool, weathered wood, soft morning sunlight, visible breath in the chilly air, detailed whiskers and tiny paws. Audio: Only the two quoted human lines. Add quiet paw steps, soft fabric dragging, distant birds, subtle puppy sounds, and gentle outdoor ambience. Continuity restrictions: One mother dog, exactly two puppies, one girl, one scarf, one porch. No duplicated animals, disappearing scarf, cuts, object teleportation, humanlike dog behavior, covered faces, or sudden movement to another location. Prompt Idea - @umesh_ai
By@bmx_ai13·
View full prompt & copy Create a 20-second cinematic retro fantasy sequence that feels like a lost 1980s adventure film. The tone is playful, mysterious, magical, and lightly comedic. Everything should feel tactile and practical: sun-baked sandstone, drifting dust, moving silk, weathered paint, warm sunlight, and a massive stone creature that feels physically present in the environment rather than digitally generated. There is no dialogue and no on-screen text. The story must be understood entirely through performance, timing, and visual action.MAIN CHARACTER Lyra is a young elf thief with pointed ears, honey-blonde bangs, mischievous green-grey eyes, and a clever, adventurous presence. She wears layered peach-rose silk garments, a heavy gold collar, a coin belt, and white arm wraps. Maintain exactly the same face, ears, hairstyle, facial proportions, costume, jewelry, and body proportions throughout the entire video. COMPANION Lyra is accompanied by a small cute alien cat perched on her left shoulder. The alien cat has soft sandy-cream fur, slightly unusual otherworldly features, and large expressive eyes. It should feel adorable, alert, intelligent, and slightly mischievous. Maintain exactly the same alien cat size, face, fur appearance, oversized eyes, and shoulder position relationship with Lyra throughout the scene. ENVIRONMENT Ancient sun-bleached sandstone temple courtyard in a desert environment. Large weathered columns surround the space. A gigantic seated stone idol dominates the courtyard. The idol has cracked teal-and-gold painted details, worn edges, and heavy practical stone texture. Its eyes are initially closed. A polished deep-red jewel rests in its enormous open palm. Warm golden-hour sunlight cuts across the courtyard. Fine dust hangs in the air. Heat haze appears naturally in the distance. Distant minarets rise beyond the temple walls. Light wind moves loose sand, cloth, and small debris. SCENE BREAKDOWN 0–4 seconds Lyra slowly creeps toward the enormous seated idol. The camera begins in a medium-wide composition and performs a slow deliberate push toward her. She moves carefully across the sunlit sandstone floor. Her peach-rose silk layers drift gently in the dry wind. The cute alien cat remains perched on her left shoulder, leaning forward with growing curiosity, its big eyes focused on the red jewel. Lyra keeps her eyes fixed on the jewel resting in the idol's palm. The idol remains completely motionless. The moment feels quietly suspenseful but playful. 4–8 seconds Lyra reaches the idol. The camera moves slightly closer as she slowly extends one hand toward the red jewel. Her fingers stop just centimeters above it. Suddenly the idol's massive stone eyelids snap open. Warm amber light appears deep inside its eyes. Dust and tiny fragments fall naturally from its brow and painted stone surface. Lyra freezes completely. Her eyes widen. The alien cat stiffens on her shoulder, its oversized eyes growing even more alert. Hold the reaction long enough to create comic tension. No text appears anywhere. 8–12 seconds The giant idol slowly bends forward. Its enormous stone head lowers toward Lyra with surprising curiosity. Its heavy stone jaw opens. The movement should feel like a giant hungry child asking for food rather than a monster preparing to attack. Lyra remains frozen. The alien cat quickly reacts. With one sharp playful movement, it tosses a single date fruit into the idol's open mouth. The fruit disappears between the stone jaws. The idol pauses. Then begins chewing. The comedy comes entirely from visual timing and facial reactions. 12–17 seconds The idol's expression immediately changes. Its glowing amber eyes soften and half-close with obvious satisfaction. It continues chewing happily. Lyra realizes the opportunity. She gives the alien cat a tiny knowing look. Then quickly grabs the red jewel from the idol's palm. Without hesitation, she turns and sprints between the sandstone columns. The camera reacts with her movement and follows naturally. The alien cat bounces realistically on her shoulder. Her layered silk costume, coin belt, and small pouch trail behind her. Her footsteps kick warm sand and dust into the golden sunlight. The idol remains visible deeper in the background, still distracted by chewing the date. 17–20 seconds Lyra races through the temple columns holding the jewel tightly. The camera follows with energetic but controlled movement. She briefly looks back toward the idol with a mischievous victorious expression. The alien cat remains securely on her left shoulder, wide-eyed and pleased. Behind them, the giant idol remains seated and contentedly chewing, completely unaware that the jewel has disappeared. Lyra disappears deeper into the glowing sandstone corridor. A soft cloud of dust lingers behind her in the warm sunlight. End naturally with no title card and no text. CAMERA DIRECTION Classic 1980s fantasy-adventure cinematography. Slow deliberate push-in during the opening. Controlled framing during the jewel approach. Slight reactive camera movement when the idol suddenly awakens. More energetic tracking during Lyra's escape. Keep camera movement elegant and physical rather than digitally perfect. No drone movement. No modern gimbal look. No artificial zoom. No extreme lens distortion. No chaotic handheld movement. Preserve clear visual geography between Lyra, the alien cat, the jewel, and the idol. COLOR AND TEXTURE Warm dusty golden-hour sunlight. Sun-bleached sandstone. Muted peach and rose costume tones. Weathered teal and faded gold paint on the idol. Deep ruby-red jewel. Soft highlight roll-off. Slightly faded blacks. Gentle analog contrast. Organic fine film grain. Very subtle vintage halation around strong sunlight. Natural skin texture. No glossy CGI surfaces. No excessive saturation. No modern HDR. No neon colors. STONE IDOL DESIGN The idol must feel like a practical physical creature built from enormous weathered stone pieces. Heavy believable mass. Slow inertia when moving. Visible cracks. Chipped edges. Ancient paint remnants. Natural dust falling from joints when the head moves. Mechanical or puppet-like physical weight is desirable. Avoid polished CGI creature movement. The idol should feel funny and strangely lovable once it receives the date fruit. Never make it frightening or grotesque. PERFORMANCE DIRECTION Lyra is confident but cautious. Her facial acting should be subtle and cinematic. Her reaction when the idol awakens is genuine surprise rather than exaggerated cartoon fear. The alien cat behaves like an intelligent silent accomplice and should feel especially charming because of its large expressive eyes. The idol communicates hunger, surprise, and satisfaction entirely through eye movement, jaw movement, and body language. The humor should feel dry, visual, and natural. AUDIO No dialogue. No voiceover. Only natural cinematic atmosphere. Light desert wind. Distant birds. Soft fabric movement. Subtle jewelry movement. Footsteps on dusty stone. Stone grinding as the idol opens its eyes and moves its head. Small falling rocks and dust. Soft comic stone chewing sounds. Running footsteps. Sand scattering during Lyra's escape. STRICT CONSISTENCY Exactly one Lyra. Exactly one alien cat. Exactly one stone idol. No additional people or creatures. No face changes. No ear changes. No costume changes. No alien cat duplication. No disappearing companion. No changing jewelry. No body distortion. No extra limbs. No broken anatomy. No modern objects. No modern architecture. No horror imagery. No gore. No frightening monster transformation. No magic beams. No neon energy. No floating symbols. No subtitles. No captions. No burned-in text. No title text inside the video. No logos. No branding. No watermark. No UI elements. FINAL CREATIVE INTENT The finished film should feel like a charming twenty-second fragment from a forgotten 1980s desert fantasy adventure. For a moment, the audience should expect danger. Instead, the giant idol simply wants food. The cute alien cat solves the problem instantly, Lyra steals the jewel, and the pair escape while the enormous creature happily keeps chewing. The entire story must work visually with no spoken words and absolutely no on-screen text or logos.
By@tanabe_fragm·
View full prompt & copy A vertical 9:16 Japanese short drama scene, cinematic and photorealistic, shot at night on a riverside walking path in early winter. Streetlights stand at even intervals along the path, their warm light reflected on the dark river. Cool night air, breath faintly visible. Shallow depth of field, soft bokeh from the streetlights, muted teal-and-amber color grade, subtle film grain.Haruka: Japanese woman, 24, shoulder-length black hair, long beige coat. Quiet voice, but firm. Souta: Japanese man, 25, short black hair, navy duffle coat. Usually gentle; now shaken. Four shots, in this order. Exactly four lines of dialogue in natural Tokyo-standard Japanese, spoken softly and slowly, with real pauses. No other lines. Shot 1 (0–4s) — Frontal tracking shot, the camera moving backward ahead of them, bust shot of both. Haruka and Souta walk side by side toward the camera, a small gap between their shoulders. Haruka keeps looking straight ahead and says quietly:「ねえ…来月から、大阪なんだ」 Shot 2 (4–7s) — Tracking from behind at waist height, focus on the space between their two hands. Their hands swing as they walk, almost touching but never touching. Souta's voice, after a pause, low:「…なんで、今言うの」 Shot 3 (7–11s) — Side tracking shot, moving alongside them. Haruka stops walking. The camera keeps moving with Souta for two more steps, then stops. Focus racks from Souta in the foreground to Haruka standing behind, now one streetlight's distance away. Haruka, still and steady:「言ったら…止められると思ったから」 Shot 4 (11–15s) — Souta turns back toward her. Slow push-in on his face; streetlight falls across only half of it. He starts to speak, swallows it, then says in a hoarse voice:「…止めたら、いてくれんの?」 Hold on his face to the end. Audio is only their voices, footsteps, the river, and distant traffic — no background music. No subtitles, no on-screen text. Same two people, same clothes, same night riverside path in every shot.
By@EndFolding79421·
View full prompt & copy Lucy stepped out of the small diner where she worked, the doorbell jingling softly behind her. The night air was cool and crisp, a welcome change from the stuffy warmth inside. She took a deep breath, feeling the slight chill of the evening settle on her skin. The street was quiet, only the distant hum of traffic breaking the silence. Her shift had been long and exhausting, filled with the clatter of dishes and the constant chatter of customers. Now, the quiet seemed almost surreal, a stark contrast to the noise and chaos she had just left behind. Lucy adjusted her bag on her shoulder, glancing around as she began her walk home. The dim streetlights cast long shadows across the pavement, their flickering bulbs adding an eerie quality to the otherwise peaceful night. Lucy's footsteps echoed softly, a rhythmic accompaniment to her thoughts. She felt a strange mix of relief and unease; relief that her shift was over, and unease that she had to walk home alone at this hour. She tried to shake off the feeling, telling herself it was just her imagination. But as she walked, the sensation of being watched grew stronger. Lucy's eyes darted to the darkened alleyways and the shadowy corners of the street, half-expecting to see someone lurking there. Each time, there was nothing but the oppressive darkness. Her thoughts wandered to the events of the day, the usual frustrations of work blending with snippets of conversations she'd had with her coworkers. She thought of Megan, her closest friend at the diner, and their plans to go out together on the weekend. The thought brought a small smile to her lips, momentarily easing her tension. But the feeling of being watched persisted. Lucy quickened her pace, her heartbeat matching the rapid rhythm of her footsteps. She turned down a quieter street, the buildings looming tall and silent on either side. The oppressive silence pressed in on her, amplifying every sound, every rustle of leaves, every distant car horn. A sudden noise behind her made Lucy stop in her tracks. She spun around, eyes wide, searching the shadows for the source. The street was empty, the only movement the gentle sway of a tree branch in the breeze. She stood there for a moment, heart pounding, before forcing herself to turn back and keep walking. "It's just your imagination," she muttered under her breath, trying to steady her nerves. But the cold knot of fear in her stomach told her otherwise.
By@HadesDesign·
View full prompt & copy Use the provided reference image as the exact visual identity of the main cat.The same cat from the reference image remains the single main character throughout the entire video. Preserve its exact fur pattern, colors, markings, face shape, eye color, body proportions, tail, ears, and overall appearance from beginning to end. Keep realistic feline anatomy at all times: exactly four legs, one tail, natural paws, no duplicated or distorted body parts.An amateur handheld recording in third-person perspective follows the cat through a playful Halloween night adventure in one continuous shot, with no visible cuts.The video lasts around 20 seconds.The pace is energetic and mischievous, but not extremely fast. The cat moves naturally, with brief moments of hesitation and reaction that allow each Halloween gag to be clearly readable.It is late at night on Halloween.The house and neighborhood are quiet and mostly asleep. Warm glowing pumpkins, autumn leaves, fake cobwebs, paper ghosts, small skeleton decorations and soft blue moonlight create a cinematic but believable Halloween atmosphere.The cat is curious, restless and completely unimpressed by the decorations.The sequence begins inside a dim bedroom.The cat suddenly jumps down from the bed and runs into the hallway. As it passes, it brushes against a hanging paper ghost, making it spin behind the cat.The cat briefly looks back at the moving ghost, surprised, then continues.The camera follows close behind into the kitchen.The cat jumps onto a chair and then onto the counter.Its paw accidentally pushes a small decorative pumpkin.The pumpkin rolls slowly off the counter and across the floor.The cat watches it for a short beat, then immediately chases it.The rolling pumpkin leads into the living room.The cat races after it, jumps onto the back of the sofa and comes face to face with a hanging fake bat.The bat swings toward the cat.The cat recoils with a quick startled sideways jump. It pauses, stares at the bat, swats it once with one paw, then loses interest and runs toward the open garden door.The cat bursts into the backyard.Dry autumn leaves scatter under its paws.Low mist moves gently across the grass.Several carved pumpkins glow beside the garden path.A motion-activated Halloween skeleton suddenly moves beside the cat.The cat freezes.Ears forward.Body tense. One very short moment of complete silence.Then the cat performs a startled jump and instantly sprints away.The camera struggles to follow as the cat races through the leaves toward the fence.The cat jumps onto the fence and runs along it.A plastic crow decoration hanging nearby suddenly swings in the wind.The cat stops for half a second, stares at the crow, then lightly swats it.The crow swings wildly.The cat immediately jumps down on the other side of the fence and disappears into the darkness.The camera reaches the fence a moment too late.For the final beat, only the cat's tail is briefly visible vanishing behind a glowing jack-o'-lantern.End.VISUAL AND MOTION STYLE:One continuous handheld chase.Natural amateur home-video feeling.The camera is slightly shaky and imperfect, always trying to keep up with the cat. Do not make the movement excessively fast.Allow very short pauses when the cat notices something strange so its reactions remain readable.Natural feline locomotion: running, jumping, brief freezes, ears reacting to sounds, tail movement, paw swats, small sideways jumps, sudden acceleration.Realistic motion blur only during faster movements.Dark blue nighttime ambience mixed with warm orange pumpkin light.Soft autumn fog outdoors.Moving dry leaves.Halloween decorations should feel physical, handmade and believable rather than magical.The tone is spooky, playful and funny rather than frightening.The cat never behaves like a human. No talking. No costume on the cat. No supernatural transformation. No exaggerated cartoon anatomy.Every Halloween interaction should be visually simple and immediately understandable.Priority order:preserve the reference cat perfectly,maintain one continuous flowing camera movement,keep realistic cat behavior,make each Halloween reaction clearly readable,avoid overcrowding the 20-second sequence.
By@shikoba_86·
View full prompt & copy A city park on a sunny late-summer afternoon: a wooden bench beside a gravel path, tall green trees, a few people walking in the background. CHARACTER LOCK: Friend A: man in his late 20s, short curly black hair, light stubble, white t-shirt, faded blue denim jacket, beige chinos, white sneakers. Friend B: man in his late 20s, short straight blond hair, clean-shaven, dark green hoodie, black jeans, grey sneakers. Dog: medium-sized golden retriever with a red collar. Same faces, clothes and dog in every frame. PHOTOGRAPHY LOCK: 35mm and 50mm lenses, shallow depth of field, warm afternoon sunlight through the leaves, soft dappled shadows on the gravel, natural skin texture. Consistent color and exposure throughout. LIGHT AND COLOR: lit only by the sun filtering through the trees. Warm highlights, soft green shadows. Muted, natural colors, no commercial color grade. CAMERA LOCK: handheld, calm, slightly off-center compositions. No drone shots, no orbits, no crash zooms. SHOT 1 — Wide shot. The two friends sit on the bench. Friend A throws a yellow tennis ball down the gravel path and the dog runs after it. Audio: the dog's paws on gravel, birds, distant voices. SHOT 2 — Medium shot on the path. The dog catches the ball and runs back toward the bench with the ball in its mouth. Audio: paws on gravel, panting. SHOT 3 — Medium shot on the bench. The dog drops the ball at Friend B's feet instead of Friend A's. Friend B picks it up and laughs. Audio: laughter. SHOT 4 — Close-up on Friend A, half smiling, shaking his head. FRIEND A (amused, mock-offended): "He always brings it back to you. Never to me." Friend B pats the dog on the head. Audio: dog panting, birds. AVOID: no music, no subtitles or on-screen text, the ball stays yellow, the dog keeps its red collar, no warped hands, no CGI or AI-generated look.
By@shikoba_86·
View full prompt & copy Use the start image as the opening frame and preserve the same coastal location: the rocky shoreline, small beach, calm bay, dirt path on the right, distant pier, and the rock wall across the cove.Create a grounded multi-shot dialogue scene at dusk. Two people enter from the dirt path on the right and walk toward the beach. They stop near the shoreline and have a tense, restrained conversation. Use exactly the following dialogue and do not add, replace, paraphrase, or improvise any other spoken words: Character A: “You said no one would be here.” Character B: “I was wrong.” Character A: “Then why did you bring me?” Character B: “Because you needed to see this.” Each line must be spoken only by the assigned character. Do not overlap dialogue. Leave a short natural pause between each line. Character A is suspicious and increasingly uneasy. Character B stays calm, controlled and slightly evasive. Structure the scene as: 1. Wide establishing shot of the empty shoreline. 2. Wide shot as both characters enter from the path. 3. Medium two-shot as they stop. 4. Over-the-shoulder on Character A. 5. Over-the-shoulder on Character B. 6. Close reaction on Character A. 7. Close or medium close-up on Character B. 8. Final wider shot holding both characters near the shoreline. Maintain character identity, clothing, screen direction, eyelines and beach geography across every shot. No additional voices. No additional dialogue. No background music. No captions.

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How do Kling 4.0 short film prompts keep a story clear?

Most of them name the characters once, then break the clip into numbered shots or time-coded beats, each with its own action, camera move and line of dialogue. That order tells Kling 4.0 what happens first, what changes and how the scene ends.

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