Kling 4.0 Animation Prompts 28 prompts

Kling 4.0 animation prompts across anime, 3D cartoon, clay, watercolor and pop-art looks. Witches, dragons, foxes and office snakes, each prompt names its art style first and then directs the scene, so you can keep the look and change the story.

By@ShamiWeb3·
View full prompt & copy Format: 16:9, 30 seconds, 24fps, 1080p. Cinematic 90s anime film look, hand-painted backgrounds, warm golden sunlight, saturated blue sky with cumulus clouds, soft film grain, gentle lens flare.Setting: A seaside sidewalk in the afternoon. A tall chain-link fence runs along the right side, with the ocean behind it, palm trees, and an orange-lined road on the left. Characters (use the attached sheets as strict references): Mei Aihara (@Image1): wavy purple-black hair, round glasses, pink hoop earrings, pink and blue oversized sweater, green high-waist pants, white-pink-blue sneakers, black spiral notebook with stickers. Shy and bubbly. Yuki Kageyama (@Image2): long white double braids, black blazer, turtleneck, slim pants, boots. Calm, observant, protective. Luca Moretti (@Image3): messy blonde hair with a faded undercut, star face tattoos, neck and sleeve tattoos, ear piercings, white tank top, black trousers, leather shoes, cigarette in hand. Sound style: Anime audio. Exaggerated sparkle chimes, soft “doki-doki” heartbeats, cute kyahaha laughs, wind and wave ambience, light lo-fi guitar under the first half, and a low tense string drone from 19s. TIMELINE 0:00–3:00 | Luca, profile close-up Camera: tight side-profile close-up on Luca, fence in sharp focus beside him, deep-focus background. Action: He leans on the fence with the cigarette in his lips. Smoke drifts up toward the sky. In the soft-focus background, Mei and Yuki walk small and distant down the sidewalk. At 2:00 his eyes slide toward them and the frame blurs as the focus pulls away. Sound: waves, seagulls, soft inhale and exhale, faint lo-fi guitar. 3:00–7:00 | The girls chatting (medium two-shot, eye level) Camera: Front-facing two-shot at the same angle as the reference, with the fence and ocean at right, as they walk toward the camera. Action: Mei gestures excitedly with one hand, clutching her notebook to her chest. Yuki listens with a small smile. Mei (excited): “Gojo Satoru is so handsome, I could kiss and marry him!” At 5:00 both burst out laughing. Mei closes her eyes and laughs wide-mouthed (her “cheerful laugh” expression). Yuki covers her mouth and laughs with a quiet “pfft”, shoulders shaking. Sound: kyahaha! giggles, a cute sparkle “ting” on the punchline, and bouncy footsteps. 7:00–10:00 | The collision Camera: Low ground-level shot of Luca’s black leather shoe stepping into frame while Mei’s sneakers drift past, slightly out of focus. Cut to a wide shot at the fence with the ocean behind them: Luca walks left to right, Mei walks right to left, looking at her phone-free hands, and they bump. Mei (voice-over, still rambling, cut off): “I have his wallpapers plastered all over my room—” Her notebook and books fly out of her arms. Sound: shoe clack, quick “whoosh”, soft thump, “Eh?!” gasp, books slapping the pavement. 10:00–12:00 | Kneeling to pick up Camera: Wide high-angle shot looking down at both of them crouching, books scattered on the sidewalk. Luca bends low and Mei crouches beside him, flustered. Mei (flustered, soft): “A-ah, sorry!” Sound: fabric rustle, shy breathing. 12:00–16:00 | Hands and eyes (the key shot) 12:00: Extreme close-up on the blue book. Her hand and his tattooed hand land on it at the same time. Sound: all ambient sound drops out, one soft heartbeat “doki.” 13:00: Low-angle close two-shot over the book. Mei on the left with sunlit hair and glasses, Luca on the right looking down at her. Their eyes meet slowly. Her cheeks flush. 14:00: Extreme close-up on Mei’s eye. The pupil dilates and the glasses reflect sky and sparkle highlights. 14:45: Extreme close-up on Luca’s eye with the pierced eyebrow, face tattoos and a slight softening in his stare. 15:30: Return to the two-shot, slow push-in. Her lips part slightly. Luca (low, calm): “...Here.” Sound: double heartbeat “doki-doki”, a sparkle chime, soft strings. (Luca’s line is my addition, since the reference has no dialogue here. Remove it if you want it silent.) 16:00–19:00 | Yuki calls, Mei snubs him Camera: Wide shot from behind Yuki’s position. Yuki stands on the sidewalk on the left, waving. Mei and Luca are kneeling at center-right with the fence behind them. Yuki (calling out): “Meimei!” Mei jolts, grabs her notebook and stands up fast. She does not look at Luca. She turns her head away, bows slightly without a word, and hurries toward Yuki with her head down. Luca stays crouched and watches her go. Sound: gasp, quick footsteps, a “pip-pip” panicked blip. 19:00–22:30 | Yuki’s warning Camera: Medium shot, low angle, over Yuki’s shoulder. Yuki grabs Mei by the arm, and both glance back toward the fence. Sun flare glints off Mei’s glasses. Yuki (hushed, serious): “Meimei, that guy is with the Mafia. Be careful!” Sound: the tense string drone rises, and the ambience gets muffled. 22:30–26:00 | Luca stares Camera: Over-the-shoulder shot from behind Mei and Yuki (their heads blurred in the foreground). Rack focus onto Luca, who is now standing, hands at his sides, staring after them. A new cigarette smoulders and smoke drifts across the sky. Sound: wind, a single low taiko or bass hit. 26:00–30:00 | Final beat 26:00: Close-up on Mei’s profile as she looks back over her shoulder. Their eyes meet one more time across the distance. She blushes and snaps her head away (the snub). 28:00: Cut to Luca. A slow, small smirk. He looks down at his tattooed hand that touched hers, then back at her fading figure. 29:00: Final wide shot. The fence, the ocean, smoke curling up, the two girls walking away small in the distance. Fade out. Sound: a last “doki” heartbeat, a sparkle chime, then the music fades into waves. Negative prompt Realistic or 3D look, character design drift (wrong hair colour, missing glasses, missing face tattoos), extra fingers, text watermarks, camera shake, fast cuts during the eye-contact shots, western cartoon style.
By@ponzponz15·
View full prompt & copy Cinematic suspense scene, fast-paced short cuts. Midnight harbor warehouse district, heavy rain falling nonstop. Wet asphalt reflecting red and blue neon, rusty shipping containers forming a maze, rainwater pouring off rooftops, distant ship horn. Moody, high-contrast lighting, handheld camera, film grain.Characters: Sarah and Louis .Cut 1: Sarah and Louis crouch behind a container, sharing one small umbrella. Louis's shoulder is soaked. Sarah watches the warehouse entrance through binoculars.Cut 2: Close-up — warehouse door creaks open. Men in black coats carry out an attached case.Cut 3: Close-up of Sarah's eyes, sharp and excited.Cut 4: Louis flinches and drops the umbrella into a puddle with a loud splash.Cut 5: The men turn at once. Flashlight beams slice through the raindrops.Cut 6: Sarah grabs Louis by the collar and runs. They sprint through narrow container alleys in a zigzag, water splashing high.Cut 7: Lightning flash turns everything white — their silhouettes freeze for an instant.Cut 8: Footsteps of pursuers mix with the pounding rain. Soaked Sarah keeps running, laughing wildly. Louis struggles behind her.Dialogue (Japanese):Louis: 「どうして毎回、こう、ずぶ濡れになるんでしょうねぇ」Sarah: 「そういう星のもとに生まれたのよ!」Louis: 「傘だって一本しか持ってきてないんですよ」Sarah: 「傘だかカサブランカだか知らないけど」Sarah: 「あのケースさえ手に入れば」Sarah: 「あたしたち、もう二度とあのカビ臭い部屋に帰らなくて済むのよ!」prompt:Cinematic high-tension car chase, fast-paced short cuts. Night mountain pass, torrential rain that never stops. Winding wet road with guardrails, dense dark forest, fog drifting between the trees. Headlights cut through sheets of rain, wipers can't keep up. Handheld camera, film grain, high-contrast moody lighting.Characters: Sarah is driving. Louis sits in the passenger seat hugging a black attached case.Cut 1: Wide aerial shot — a single car speeds up the winding pass, two pairs of headlights chasing behind.Cut 2: Inside the car — rain hammering the windshield, wipers at full speed. Sarah grips the wheel, grinning.Cut 3: Tight hairpin curve — the car drifts sideways, rear tires throwing up a huge spray of water.Cut 4: Louis slams against the door, clutching the case desperately.Cut 5: Pursuer's headlights flood the rear window with white light.Cut 6: A fallen tree blocks half the road — Sarah swerves hard, the car sways violently left and right.Cut 7: Lightning flash — the car's silhouette against the white sky for an instant.Cut 8: The car plunges into a dark tunnel, the roar of rain suddenly cut off. Only engine sound. Sarah laughs wildly.Dialogue (Japanese), with burned-in Japanese subtitles:Louis: 「前、見えてます?ほんとに見えてます?」Sarah: 「見えてなくても、道は覚えてるの!」Louis: 「この道、初めて来たって言ってましたよね」Sarah: 「初めてだか二度目だか知らないけど」Sarah: 「このケースを届けたら」Sarah: 「あたしたち、あったかいベッドで眠れるのよ!」Subtitles: Japanese subtitles at the bottom center of the screen, white text with black outline, clean sans-serif font, each line displayed in sync with the spoken dialogue.
By@sebatheepan·
View full prompt & copy 20s, 16:9, 5 cuts, 2D anime, native audio with synced dialogue in Japanese. No subtitles, captions, or watermarks.STYLE: Kyoto Animation aesthetic, delicate clean line art, luminous golden hour lighting, floating classroom chalk dust, deep golden shadows, expressive facial micro-expressions. CAST: HARU Image1 — 17-year-old male high school student, messy brown hair, open-collar summer school uniform with loosened navy tie, looking hesitant. AOI Image2 — 17-year-old female student, dark brown shoulder-length hair tucked behind ears, pleated school skirt, holding her school bag tightly against her chest. PROPS: Wooden classroom desks, open sliding classroom window, fluttering white window curtains, chalkboard with faint erased notes. PALETTE: Warm amber sunlight, creamy golden glow, dark desk wood, chalk white. STORY: At sunset in an empty after-school classroom, two classmates confront unspoken feelings before graduation. BEATS: 0.0–4.0s | CUT 1, wide establishing: Golden sunset beams streaming across the empty desks. Aoi stands by the window, Haru by the classroom door. AOI (soft, hesitant, Japanese): "Haru-kun... hontou ni, mou ikanakya ikenai no?" 4.0–8.0s | CUT 2, clean medium on Haru: Leaning against the desk edge, looking down before meeting her eyes with a quiet, bittersweet smile. HARU (gentle, warm, Japanese): "Un. Demo... wasuretari shinai yo." 8.0–12.0s | CUT 3, beauty close-up on Aoi: The warm breeze catches her hair, eyes glistening with golden light catchlights as she bites her lower lip slightly, looking down. 12.0–16.0s | CUT 4, macro cut on hands: Haru takes a single step forward, his hand gently reaching out and hesitating an inch away from her bag strap. 16.0–20.0s | CUT 5, clean medium two-shot: Both silhouetted against the blinding golden orange sun setting over the window frame, shadows stretching long across the wood floor. Hold. AUDIO: Distant summer cicadas singing outside the window, soft breeze fluttering cloth curtains, faint desk wood creak at 4.2s, gentle swallow at 9s. No background music. NEGATIVE: No 3D CGI, no photorealistic faces, no harsh contrast, no text overlays, no distorted fingers, no morphing uniforms.
By@sebatheepan·
View full prompt & copy 20s, 16:9, 5 cuts, 2D anime, native audio with synced dialogue in Japanese. No subtitles, captions, or watermarks.STYLE: High-end theatrical cyberpunk anime, sharp ink line art, rich moody rim lighting, neon reflection puddles, slow floating dust and rain droplets, hand-painted painterly cityscapes. CAST: REN Image1 — rogue cyber-mercenary, late 20s, messy silver undercut, black high-collar tactical coat with glowing teal seam piping, cybernetic ocular lens over left eye. KIRA Image2 — android operative, sleek dark bob cut, porcelain skin, minimalist white armored vest, glowing amber optics. PROPS: Rain-slick industrial rooftop, glowing neon antenna tower, holographic billboard glow in distance. PALETTE: Deep obsidian night, vivid electric teal, hot magenta neon reflections, warm amber sparks. STORY: On a drenched rooftop high above Neo-Shinjuku, two estranged partners debate a corporate breach before parting ways. BEATS: 0.0–4.0s | CUT 1, wide two-shot: Rain falling in slow motion between them on the rooftop, city skyline glowing below. Ren's coat flaps in the wind. REN (low, gravelly, Japanese): "Sono data wa, sekai wo kowasu dake da." 4.0–8.0s | CUT 2, clean close-up on Kira: Kira's amber optics focus with a faint circular aperture click. KIRA (calm, synthetic tone, Japanese): "Kowasu no dewa nai. Saikousei suru no da." 8.0–12.0s | CUT 3, over-the-shoulder profile: Over Kira’s shoulder as Ren pulls a glowing data chip from his jacket, holding it between two cybernetic fingers. Electric static arcs across the contacts. 12.0–16.0s | CUT 4, extreme close-up on Ren's cyber eye: The teal crosshairs flicker. REN (weary, resolute, Japanese): "Nara, koko de owari da." 16.0–20.0s | CUT 5, slow rising wide: Lightning flashes in the clouds above, framing their silhouettes against the towering neon spires as the wind surges. Hold. AUDIO: Steady heavy rain falling on sheet metal, distant neon transformer hum, Kira's eye lens whirr at 4.2s, subtle electric static crackle at 9.5s, distant thunder rumble at 17s. No background music. NEGATIVE: No 3D CGI rendering, no photoreal human textures, no English dialogue, no warped hands or extra fingers, no subtitles, no drifting lineart.
By@sebatheepan·
View full prompt & copy 20s, 16:9, 5 cuts, 2D anime, native audio with synced dialogue in Japanese, burned-in English subtitles centered at bottom with yellow text and thin black outline. No watermarks.STYLE: 90s real-robot cel animation aesthetic, hand-drawn machinery details, flickering analog CRT green and amber displays, cockpit shadow play, high-G mechanical screen shakes. CAST: SHIN Image1 — 20s mecha test pilot, sweat-drenched brown fringe, fitted pressurized pilot suit with yellow neck collar, intense gritted teeth. COMMAND Image2 — female tactical officer, crisp naval bridge headset, sharp glasses with display reflection. PROPS: Heavily armored cockpit interior, twin flight sticks, analog toggle banks, cracked emergency cockpit viewport glass. PALETTE: Emergency strobe amber, phosphor green HUD glow, gunmetal cockpit grey, fiery exterior orange. STORY: Trapped under heavy fire, a mobile suit pilot pushes past engine limits to execute a critical thruster leap. BEATS: 0.0–4.0s | CUT 1, medium inside cockpit: Emergency alarms flashing red. Shin grips both flight sticks, breathing heavily. Subtitle at bottom: "Is the thruster output still not enough?!" SHIN (shouted, Japanese): "Thruster shutsuryoku... mada tarinai no ka?!" 4.0–8.0s | CUT 2, clean close-up on Command: Tactical display glowing across her glasses on the bridge. Subtitle at bottom: "You're past the limit! Pull out now!" COMMAND (urgent, Japanese): "G-genkai wo koete iru! Ima sugu ridatsu shinasai!" 8.0–12.0s | CUT 3, macro tight shot on throttle: Shin slams the secondary hydraulic throttle lever forward with a mechanical thud, gauges surging red. 12.0–16.0s | CUT 4, extreme close-up on Shin's eyes: Ocular reflection of blazing booster exhaust, teeth clenched. Subtitle at bottom: "I won't back down here!" SHIN (resolute shout): "Koko de hikaseru ka!" 16.0–20.0s | CUT 5, dynamic exterior tracking wide: Giant robotic suit ignites twin blue vernier flares, blasting diagonally into orbit through flak smoke. Hold. AUDIO: Piercing cockpit emergency klaxon, heavy hydraulic lever clunk at 8.5s, cabin metal creaking, deafening rocket booster eruption at 16s. No background music. NEGATIVE: No 3D CGI models, no soft digital bloom, no western comic style, no blurry lines, no warped fingers, no misspelled subtitles.
By@itsPixieVerse·
View full prompt & copy Cinematic 2.5D animation in the style of fully painterly rendering, characters and environments look like gouache concept-art paintings in motion, visible brush texture on skin, cloth and buildings, flat posterized color blocks with hard-edged light shapes, matte finish, soft filmic volumetric lighting, shallow depth of field. NOT flat 2D cartoon, NO bold black outlines, NO cel-shading, NOT glossy CGI, NOT Unreal Engine, NO photorealism, no plastic skin.ENVIRONMENT / WORLD :Ash-rift volcanic canyon with cracked white salt-rime ground, towering dark basalt pinnacles, glowing molten fissure seams, ancient ruined stone viaduct arches in midground, and a smoldering amber caldera sky dissolved in heat mist. CHARACTERS: Kip : Slender scout, rust-orange hair, freckles, draped charcoal mantle, olive vest, burnt-sienna trousers, heavy chestnut mechanical gauntlet. Ignis-Vael : Colossal obsidian dragon, faceted black scales, crimson wing membranes, swept-back horns, amber eyes. Bonded allies. MULTI-CUT SEQUENCE (20 SECONDS TOTAL):[CUT 1 | 00:00–04:00 | WIDE TRACKING]: Low tracking move along the salt-rime canyon floor. Kip strides past dark basalt crags, ruined stone arches in distant haze. He stops and looks to the sky.[CUT 2 | 04:00–08:50 | IMPACT WIDE]: Hard cut to low angle. Ignis-Vael drops through orange smoke, slamming talons into frozen earth, scattering ash. Kip turns smoothly with a calm smirk, mantle flaring.[CUT 3 | 08:50–14:50 | MEDIUM CLOSE-UP]: Hard cut. Kip extends his mechanical gauntlet; the giant dragon lowers its horned head and presses its snout into his palm. Amber throat-glow lights Kip's face as steam vents from nostrils.[CUT 4 | 14:50–20:00 | HERO POSTER FRAME]: Hard cut to low-angle tableau. Kip stands beside the towering beast as it spreads massive crimson wings against the burning caldera sky, venting smoke upward. Hold frame. LIGHTING & ATMOSPHERE:Low amber magma under-glow, rear caldera rim-light, cool slate shadow fill. Volumetric heat haze and drifting ash flakes. NEGATIVE:photorealism, glossy CGI, 3D render, plastic textures, anime, flat cartoon lineart, cel-shaded outlines, fighting each other, fear, weapons drawn, text, watermark
By@sebatheepan·
View full prompt & copy 20s, 16:9, 5 cuts, 2D anime, native audio with synced dialogue in Japanese, burned-in English subtitles centered at bottom with yellow text and thin black outline. No watermarks.STYLE: Studio Ghibli inspired painterly anime, hand-painted watercolor sky backgrounds, soft natural sunlight, rich wind dynamics on clothing, expressive warm hand-drawn character lines. CAST: MAI Image1 — 14-year-old apprentice witch, oversized indigo tunic, wool scarf fluttering, curious wide eyes, messy windblown bob. FAMILIAR Image2 — small white winged creature with feathered ears and glowing golden eyes, clinging to her shoulder. PROPS: Carved antique wooden flying glider-staff, billowing sea of clouds, floating ancient airship silhouettes far below. PALETTE: Vibrant cerulean blue, fluffy cloud white, warm parchment amber, grassy meadow green. STORY: An apprentice witch breaks through a thick sea of thunderheads into the blinding sunlit sky above. BEATS: 0.0–4.0s | CUT 1, dynamic wide climbing angle: Glider banking steeply upwards through misty grey cloud pillars, wind whipping her scarf. Subtitle at bottom: "Just a little higher... almost through!" MAI (breathless, determined, Japanese): "Ato sukoshi... kumo wo nukeru wa!" 4.0–8.0s | CUT 2, clean close-up on Familiar: Little creature squinting against the fierce headwind, ears fluttering rapidly. Subtitle at bottom: "Hold tight, Mai!" FAMILIAR (high-pitched chirp, Japanese): "Mai, shikkari tsukamatte!" 8.0–12.0s | CUT 3, macro cut on staff hilt: Mai’s small hands gripping the carved runes on the wood as the staff begins pulsing with soft warm golden pollen light. 12.0–16.0s | CUT 4, beauty close-up on Mai: She bursts out of the grey mist into brilliant blinding sunlight, eyes widening in pure awe, face illuminated with golden rim light. 16.0–20.0s | CUT 5, majestic high-angle wide pull: Mai gliding smoothly across an endless flat sea of white clouds under deep blue skies, gentle air currents trailing her wings. Hold. AUDIO: Howling rushing headwind, fabric flapping violently, soft creature squeak at 5s, deep whoosh of breaking cloud cover at 12.5s, serene calm gentle breeze at 16s. No background music. NEGATIVE: No 3D CGI, no grim dark tones, no sharp angular sci-fi shapes, no warped hands or extra fingers, no misspelled subtitles.
By@Ukiyo_il·
View full prompt & copy Part 1 (16 seconds) Create a 16-second, 16:9 cinematic fantasy anime sequence using the reference images in this order:1. base character reference image 2. Keyframe A: the girl placing giant steaks on the grill while the red dragon watches beside her 3. Keyframe B: extreme macro of garlic butter being spooned onto the meat Keep the exact same girl and the exact same red dragon throughout the entire clip. CHARACTER CONSISTENCY: - The girl must match the base reference image: short brown hair, horned hood, fluffy fur-trimmed outfit, cheerful fantasy adventurer look, rustic apron for cooking. - The dragon must match the base reference image: large friendly red dragon, dark horns, golden slit-pupil eyes, cream underjaw, green cheek spikes, playful personality. VISUAL STYLE: - hand-painted cinematic anime film look - warm coastal daylight - rich food-commercial close-ups - expressive anime acting - strong comedic timing - no text, no subtitles, no logos SETTING: A green coastal meadow above the beach, calm sea, rocky islands, a small stone cottage, rustic grill, wooden table, herbs, bread, and outdoor cooking tools. AUDIO / DIALOGUE: The girl speaks natural Japanese. The dragon does not speak words, only expressive growls, snorts, and cute rumbling sounds. Make all quoted Japanese dialogue clearly audible. No narration and no subtitles. TIMELINE: 0–3s Use Keyframe A as the main visual basis. The girl happily places thick bone-in steaks on the grill one by one while the dragon leans in curiously beside her. The dragon’s hungry eyes follow the meat. GIRL: 「よいしょっ!」 Then with a happy smile: GIRL: 「今日はごちそうだよ!」 SFX: meat landing on the grill, light sizzling, sea breeze. 3–6s Transition smoothly into Keyframe B. Extreme macro food close-up. A wooden spoon pours rich garlic butter onto the meat. Show bubbling butter, chopped herbs, cracked pepper, and red chili. GIRL (off screen, playful): 「ふふっ、おいしくな〜れ♪」 SFX: rich sizzling, butter dripping, appetizing food sounds. 6–9s Return to the wider cooking situation based on Keyframe A. The dragon leans in too eagerly toward the grill. The girl quickly raises one finger toward the dragon and stops it. She gives a cute but firm warning. GIRL: 「まだだよ!」 DRAGON: small disappointed snort. Use exaggerated anime timing and clear facial acting. 9–12s The dragon pulls back, puffs up slightly, and looks like it is trying to help. The girl notices too late and starts to panic. GIRL: 「え、ちょっ…ちょっと待っ—」 The dragon inhales dramatically. Camera tension rises. Use anticipation and a brief comedic hold before the fire. 12–16s The dragon suddenly blasts a huge burst of orange fire toward the grill. The flames explode across the frame in an exaggerated comedic fantasy way. The girl is engulfed in the blast. GIRL: 「ぎゃあああーっ!!」 SFX: huge fire WHOOSH, explosive burst, exaggerated scream. End the clip at the peak of the fire blast as a strong comedic cliffhanger. IMPORTANT: - Use only the given reference images as the visual base. - Preserve character consistency. - Preserve the same location and cooking setup. - Strong anime-style motion and facial acting. - Do not add extra characters. - No subtitles or on-screen text. Part 2 (14 seconds) Continue seamlessly from the exact last frame of the provided Kling video. 14-second cinematic fantasy anime sequence, 16:9. Maintain the exact same brown-haired girl wearing a horned cream hood, fluffy fur cape and rustic apron, and the same giant red dragon with dark curved horns, yellow eyes, green cheek fins and cream underjaw. Same coastal meadow, ocean, stone cottage and grilling station. 0–1.8s: The dragon suddenly stops breathing fire. The enormous orange flames collapse into sparks and rolling gray smoke. As the smoke clears, reveal the girl frozen behind the grill, her face covered in black soot, hair messy and frizzed, but her original hood and horns intact. Exaggerated anime shock pose. 1.8–3.6s: Fast push-in to the girl's soot-blackened face. Deadpan silence. One eyebrow twitches. She mutters in a quiet, threatening Japanese voice: 「……おい。」 The dragon looks guilty. 3.6–5.5s: The girl suddenly explodes into an exaggerated angry anime pose, hands on hips. Girl, shouting: 「火力強すぎ! 優しく!」 She fans the smoke away. The dragon lowers its head apologetically. 5.5–7.8s: Side shot. The dragon carefully breathes a very small, thin, controlled flame onto the enormous steaks. The girl smiles in relief. Girl: 「そうそう、それ!」 The steaks begin to sizzle beautifully. 7.8–10.2s: Extreme food-commercial macro shot. Giant grilled meat with dark golden crust, bubbling garlic butter, rosemary, red chili, sizzling fat and dripping juices. The dragon's huge face approaches from the side. Its nostrils twitch, golden eyes widen and it licks its nose with delight. Dragon: happy low growling and sniffing. 10.2–11.5s: A thick slice of meat is lifted with rustic tongs. Gorgeous tender interior, glistening juices, one droplet falling in slow motion. Girl, off-screen: 「できた!」 11.5–13.1s: Medium shot. The girl smiles and feeds the meat to the dragon. Girl: 「はい、あ〜ん!」 The dragon gently takes the bite, closes its eyes with joy, and chews happily. The girl laughs and affectionately pats its snout. 13.1–14s: Smooth rapid camera pullback to a beautiful wide shot of the same sunny coastal meadow, blue ocean, rocky islands, the stone cottage and the two companions standing beside the grill. Warm cheerful fantasy ending. ANIMATION: High-quality cinematic hand-painted anime, strong squash-and-stretch, snappy comedic acting, anticipation and follow-through, exaggerated facial expressions, contrasting sudden movements and comedic stillness. Rich, mouthwatering food macro detail. AUDIO: All girl dialogue is spoken naturally in Japanese, with consistent youthful anime voice and visible lip synchronization. Dragon makes animal sounds only. Ocean breeze, sizzling meat, fire sounds, dramatic comedic silence, soft cheerful fantasy music. IMPORTANT: Do not repeat the first 16 seconds. Stop the initial flames immediately. Keep character designs unchanged. Do not change the dragon's color. No text, subtitles, narration, logos or additional characters.
By@imhealmachine·
View full prompt & copy 20-second cinematic animated short, 16:9 widescreen.Use the provided reference image as the strict character and visual style reference. Maintain the exact same young female wizard character throughout the entire video: long pastel pink hair, huge blue eyes, freckles, oversized pointed blue-and-yellow wizard hat, bright blue and yellow wizard outfit, oversized blue boots, golden crescent-shaped magic staff, and the distinctive floating cyan-and-coral magical flame. Preserve the original stylized cute 3D character proportions, smooth toy-like materials, soft rounded shapes, colorful pastel palette, clean high-quality 3D animation aesthetic. SETTING: A whimsical open meadow at golden hour, covered with tiny colorful flowers, soft rolling hills in the distance, dreamy clouds, gentle warm sunlight. Magical fantasy atmosphere. SHOT 01 [0-3s] Medium low-angle shot. The little wizard stands alone in the meadow, looking extremely serious and determined. She grips her tall staff with both hands and carefully raises it. A tiny cyan magical flame flickers into existence above the golden crescent tip. Her eyes widen. She looks surprised, then gives a tiny proud smile as if thinking, “I did it!” Slow cinematic push-in toward her face and the flame. Hair and cape gently move in the breeze. SHOT 02 [3-6s] Close-up on the magical flame. The flame suddenly develops two tiny glowing eyes. It looks at the wizard. The wizard freezes. The little flame mischievously hops out of the staff and flies away. Quick whip pan following the escaping flame. The wizard's expression changes from pride to complete confusion. She immediately runs after it, awkwardly carrying the oversized staff. SHOT 03 [6-11s] Fast comedic tracking shot across the meadow. The tiny flame spirit zigzags rapidly between flowers while the wizard chases it. Her oversized hat bounces wildly. Her cape flaps behind her. She almost trips over her own large boots, regains balance, then continues running. The flame repeatedly grows slightly larger each time it jumps. Dynamic side tracking camera, energetic but readable movement, playful physical comedy. SHOT 04 [11-16s] The wizard suddenly stops. Camera swings around her to reveal that the tiny flame has transformed into an enormous floating magical fire spirit towering above her. Huge swirling cyan core surrounded by coral-orange flames. The wizard slowly looks upward. Her eyes become huge. One beat of silence. She nervously raises her staff. The giant flame rushes toward her. She closes her eyes and desperately swings the staff forward. A brilliant magical collision erupts. Strong cinematic camera push, magical particles, wind pushing her hair and cape backward. SHOT 05 [16-20s] Instead of an explosion, the enormous flame bursts into hundreds of glowing pastel stars, sparkling petals, and tiny magical flowers. Wide cinematic shot. The entire meadow instantly blooms with colorful flowers. The wizard is sitting on the ground in the middle of the flowers, slightly dazed, her oversized hat tilted sideways. A tiny version of the flame spirit floats back toward her. It gently lands on the tip of her staff. She stares at it suspiciously for a moment. The flame makes one tiny playful bounce. The wizard sighs, then gives a small amused smile. Slow camera pull-back revealing the magical flower-covered meadow. End on a warm whimsical fantasy tableau. ANIMATION: High-quality expressive stylized 3D character animation. Clear facial acting and readable poses. Cute exaggerated physical comedy. Smooth character motion with subtle squash and stretch. Strong anticipation and reaction poses. Natural secondary motion in long hair, cape, sleeves and oversized hat. Keep the character's face, costume, colors, proportions and staff design consistent in every shot. CAMERA: cinematic animated-film camera language, clear shot transitions, smooth dolly and tracking movement, brief whip pan during the chase, dynamic perspective during the magical climax, no excessive camera shake. LIGHTING: soft golden-hour sunlight, pastel fantasy lighting, soft volumetric glow from magic, cyan magical light illuminating the character's face, warm rim light, clean colorful highlights. IMPORTANT: No dialogue. No text. No subtitles. No additional human characters. Do not redesign the wizard. Do not change her outfit or hairstyle. Do not change the staff design. Keep the same stylized 3D rendering style as the reference image. Avoid realistic human proportions. Avoid photorealism. Avoid horror imagery. Avoid distorted hands or facial features.
By@bmx_ai13·
View full prompt & copy MANY. 20s, 16:9, 24fps. Original soft 3D animation with a matte clay-like surface texture, rounded chunky shapes, warm saturated colors, shallow depth of field, cheerful look. Pure comedy, dialogue-driven. One continuous sunny hillside location, no scene changes.WORLD: bright green meadow with tiny flowers, rolling hill with round bushes, small wooden A-frame tent, calm blue sea on the horizon, blue sky with puffy white clouds. Golden midday light. CHARACTERS (identical in every shot): MOKO, prehistoric shepherd. Tall, shaggy curly brown hair, big brown beard, wide friendly eyes, brown furry tunic with a rope belt, leather sandals, long wooden staff. Deep gravelly voice, proud and slow, completely confident while wrong. FLOCK: forty fluffy cream and gray sheep with black faces. DOT, one sheep with a slightly darker face and one raised eyebrow. Dry, deadpan, tired voice, like an office worker. SHOT 1 (0-4s): Wide shot. Moko stands tall in front of the huddled flock, staff planted. He points at the sheep with one thick finger, lips moving as he counts. Moko: "One. Two. Many." He nods, deeply satisfied, chest puffed out. SHOT 2 (4-8s): Medium shot. Dot steps out of the flock and looks up at him. Dot: "Sir. There are forty-one of us." Moko: "Forty-one is many." Dot: "So is four." Moko freezes, stares at his own fingers, eyes slowly widening. Moko: "...Four is small many." SHOT 3 (8-14s): Over-the-shoulder shot, Moko in the foreground, flock behind him. He turns his back and starts counting again, facing away. Behind him the sheep tiptoe in a single line toward the tent, exaggerated cartoon sneaking, knees high. Every time Moko says a number, the sheep freeze mid-step in absurd poses, one hoof raised, one leaning sideways. Moko: "One. Two. Many." Sheep freeze. Moko: "One. Two. Many." Sheep freeze again, one sheep balancing on a single leg, trembling. Moko, pleased: "Many is still many. Good." SHOT 4 (14-20s): Close-up on Moko's proud face, then a slow turn. Camera swings to reveal the empty meadow and every sheep lounging in and around the tent. Two sheep share a wooden cup, one sheep lies on the tent bed, Dot leans casually on the tent pole. Moko blinks, staff drooping. Moko: "Many sheep... gone?" Dot, calm and flat: "Not gone, sir. Many is just very far away." Moko slowly nods, wise and solemn. Moko: "Many is far." He turns back to the empty meadow and salutes it with his staff. AUDIO (diegetic only): dialogue, soft sheep bleats, hooves on grass, gentle wind, distant waves, staff tapping the ground. No music, no narration. DIALOGUE LOCK: English only, exactly as written, with clear lip sync. Moko speaks slowly, Dot speaks flat and dry. LAST FRAME: Moko seen from behind, saluting the empty meadow, while the whole flock peeks out from the tent with tiny smug faces. Hold 1 second. No on-screen text, no captions, no subtitles, no logos, no watermarks, no title cards. AVOID: extra characters, changing wardrobe or style, realistic fur, dark or scary tone, text overlays, music.
By@EndFolding79421·
View full prompt & copy Environment (Enchanted Forest): A vibrant, magical forest bathed in soft daylight. The trees are lush with bright green leaves, and beams of sunlight filter through the canopy, casting soft, dappled light on the forest floor. The scene feels peaceful, with sparkling particles floating in the air, enhancing the magical atmosphere. Fairies: Small, ethereal fairies with glowing wings flutter gracefully around the forest. They leave shimmering trails of light as they move, adding to the enchanting and whimsical feel of the scene. The fairies’ glow contrasts with the natural sunlight, making them stand out in the serene forest setting. Lighting: The scene is lit by warm sunlight filtering through the trees, creating soft patches of light and shadow on the forest floor. The fairies’ glowing wings add a magical touch of light that contrasts with the warm, natural tones of the sunlight. The lighting enhances the otherworldly feel of the scene. Camera Movement: The camera moves slowly and steadily through the forest, capturing the beauty of the trees, the light filtering through them, and the fairies flying around. The movement should be smooth, as if gliding through the forest, giving the viewer a sense of exploration and wonder. Atmosphere: Peaceful, magical, and whimsical, with a strong sense of enchantment. The fairies and the glowing forest add to the serene, otherworldly feel, making the forest seem alive with magic. [Negative Prompt] Fairies: No overly bright or cartoonish fairies. Their glow should be soft and ethereal, not blinding. Avoid erratic or fast movements; fairies should fly gracefully and smoothly. Do not overcrowd the scene with too many fairies. Lighting: Avoid harsh or artificial lighting. The sunlight should be natural and warm, with no excessive glare. Avoid overly bright spots that disrupt the magical atmosphere. Camera Movement: No fast, jerky, or shaky camera movements. The camera should not zoom in or out abruptly. It must move steadily and smoothly through the scene. Atmosphere: No dark, tense, or chaotic vibes. The scene should remain peaceful and whimsical. Avoid elements that feel foreboding or unsettling. Environment: No lifeless or dull surroundings. The forest should remain lush, vibrant, and magical. Avoid modern or urban elements.
By@su_nagomi·
View full prompt & copy 【30秒|16:9|3Dキネティックタイポグラフィ×ポップアート|テーマ:絶対に押すな!|BGM無し/SEあり/日本語文字を正確に表示】 【全体仕様】1920×1080、30fps、極太3Dゴシック体、赤・黄・ピンク・青・白の鮮やかな配色。文字は光沢のある立体樹脂素材。文字そのものが意思を持って動き、伸縮・衝突・回転・飛散・再結合する。カメラは高速ドリー、ウィップパン、マクロ、ローアングルを使い分ける。スタジオ照明と漫画的な集中線を組み合わせる。画面転換は文字の衝突や動きと同期。主役の赤いボタンは1個だけで、黒と黄色の警告ストライプ付き台座に固定。文字の形状・赤ボタンの構造・奥行き関係を全カットで統一。背景色は切り替えても空間配置の矛盾を起こさない。日本語は文字化け・不要文字・複製を禁止。音楽なし、コミカルなSEをアクションに完全同期。 CUT1【0:00–0:03】Visuals:真っ白なスタジオ空間。中央奥に巨大な赤い立体文字「絶対に押すな!」。中央手前に赤いボタン。Camera:50mm/f4、ゆっくりドリーイン。Lighting:白いソフトボックス光、床に柔らかな影。Motion:文字は静止。ただし「押」だけが一瞬小さく震える。SE:静寂→「ピッ」。Emotion:禁止されたものへの好奇心。Transition:ボタンへマッチカット。 CUT2【0:03–0:06】Visuals:ボタンのマクロショット。赤い表面に光が走る。奥の巨大文字「押」が左右を見回すように傾く。Camera:85mm Macro/f2.8、低い視点からボタンへ接近。Lighting:艶やかな白いハイライト。Motion:「押」の文字が元の配置からわずかに前へ傾く。SE:「ピッ、ピッ」、小さなゴムの軋み音。Transition:文字「押」へウィップパン。 CUT3【0:06–0:09】Visuals:「押」が文字列から抜け出し、ボタンへ向かって少しずつ前進。残った文字「す」「な」「!」が慌てたように震える。Camera:35mm/f4、斜め45度の立体構図、横方向トラッキング。Lighting:黄色のアクセント光。Motion:「押」が小さくジャンプしながらボタンへ近づき、「す」が横から阻止しようと傾く。SE:「ピョコ、ピョコ」「キュッ!」。Transition:「押」がジャンプした頂点で切り替え。 CUT4【0:09–0:12】Visuals:「押」がボタンの真上に浮く。一瞬、時間が止まる。次の瞬間、真下へ落下してボタンを押す。Camera:最初は真横のクローズアップ、押下時に広角28mmへ衝撃カット。Lighting:押下の瞬間に強烈な黄色の発光。Motion:「押」の着地→ボタン沈下→床面から衝撃波が広がる。SE:直前0.4秒無音→「ポチッ!」「ドカーン!」。Transition:衝撃波が画面を覆う。 CUT5【0:12–0:15】Visuals:背景が鮮烈な黄色へ変化。巨大な「えっ!?」が画面奥から飛び出し、周囲の文字を弾き飛ばす。Camera:24mm/f5.6、急激なドリーズーム。Lighting:明るいスタジオ光、文字の縁に白いリムライト。Motion:「えっ!?」が激しくバウンドし、スクワッシュ&ストレッチで伸び縮み。SE:「バイーン!」「ポヨン!」。Transition:巨大文字がカメラ前を横切ってワイプ。 CUT6【0:15–0:19】Visuals:背景がビビッドピンクへ。文字たちがピンボールのように飛び回る。赤いボタンは床中央に固定されたまま。文字「押」が再びボタンへ突進して周囲の文字がパニックになる。Camera:35mm/f5.6、左右ウィップパンと素早い引き。Lighting:白いキーライト+マゼンタのリムライト。Motion:文字が衝突・反発・回転。動く文字は手前と奥の2群に分け、視認性を保つ。SE:「ドン!」「バン!」「ビヨーン!」「カン!」。Transition:「押」がボタンに再衝突した衝撃で次へ。 CUT7【0:19–0:22】Visuals:背景が赤い警告空間へ。巨大な白い3D文字「押した…」が画面いっぱいに迫る。周囲を赤い警告灯が回る。Camera:45mm/f4、高速ドリーインから急停止。Lighting:赤い警告光と白い正面光。Motion:「押した…」が膨張し、重さに耐えられず下方向へ潰れる。SE:短いサイレン「ウーウー!」→重低音「ズシン!」。Transition:文字が画面を押し潰して青背景へ切り替え。 CUT8【0:22–0:25】Visuals:一転して静かな青背景。巨大な白い文字「だから言ったのに」が整列。床には疲れたように転がる「押」。Camera:50mm/f4、正面固定から軽いプッシュイン。Lighting:明るいクールホワイト。Motion:「だから言ったのに」が呆れたように左右へゆっくりウェーブ。「押」が小さく震える。SE:「ハァ〜……」「コロン」。Emotion:笑えるツッコミ。Transition:床から文字の破片が吸い上がる。 CUT9【0:25–0:28】Visuals:散らばった文字が渦を巻き、吸い寄せられて元の「絶対に押すな!」へ再結合。背景は白に戻る。Camera:35mm/f4、周囲をわずかに回り込みながら正面位置へ復帰。Lighting:清潔な白いスタジオ光。Motion:文字が一個ずつ元の場所に戻り、最後に「押」がはまる。SE:「シュルルル!」「カチカチカチ!」「ポン!」。Transition:完成と同時に静止。 CUT10【0:28–0:30】Visuals:CUT1と完全に同じ構図。元通りの「絶対に押すな!」と赤ボタン。安心した直後、「押」の文字だけが再びボタンに向かってわずかに傾く。Camera:50mm/f4、正面固定。Lighting:CUT1と一致。Motion:「押」の小さな傾き→ボタンが一度点滅。SE:短い沈黙→「ピッ」。Emotion:また押すのか!という予感。Transition:暗転なしでCUT1へ自然にループ。 【最重要の破綻防止】「押」は文字列から抜け出した同一個体として扱う。文字が増殖しない。ボタンは1個で位置固定。ボタンを押す瞬間は接触・沈下・反発の順序を守る。背景色変更は編集上のカット切り替えで行い、物理空間を不自然に変形させない。文字の輪郭・書体・厚みを統一。動きのピークは15〜22秒、ラストは静かに締める。最後の構図を冒頭と一致させる。。
By@Ayu_AI_0912·
View full prompt & copy 15秒、16:9、1080p、8カット構成の、 高予算の2Dアニメ映画品質で描く シネマティックな超上級パルクール映像。登場人物は2人。主人公は添付画像の1人目、もう1人は添付画像 の2人目のキャラクター。添付画像を2人それぞれのキャラクターデザインの参照として使用し、顔立ち、髪型、髪色、服装、配色、年齢感、体格、全体の雰囲気を忠実に踏襲し、全カットで一貫して維持すること。2人の特徴や衣装を混同せず、それぞれを明確に描き分ける。以下の主人公のアクションとカット構成は維持し、もう1人は主人公と並走、または少し前後した位置で同じルートを進む。2人の動作には自然な時間差をつけ、互いに接触せず、それぞれの身体と動きが明確に見えるようにする。舞台は快晴の現代日本の都市。東京、渋谷、横浜を思わせる屋上、路地、階段、手すり、配管、コンクリート壁を舞台に、主人公が世界トップレベルのフリーランニングを披露する。 【カット1|00:00〜00:01.60】 ローアングル後方追従。主人公が一気に加速し、腰ほどの高さの障害物をコングヴォルトで飛び越える。 【カット2|00:01.60〜00:03.40】 正面ローアングル。ウォールランからティックタックを決め、向かいの屋上へジャンプして着地する。 【カット3|00:03.40〜00:05.20】 横方向トラッキング。プレシジョンジャンプで細い足場へ着地し、そのままキャットリープで高い壁へ飛びついて登る。 【カット4|00:05.20〜00:07.20】 屋上追従ショット。ダッシュヴォルトで障害物を越え、そのままウェブスターで屋上の隙間を飛び越える。 【カット5|00:07.20〜00:09.20】 俯瞰移動カメラ。ダイブロールで着地の衝撃を吸収し、そのまま長い手すりをスピードヴォルトで攻略する。 【カット6|00:09.20〜00:11.30】 正面から後退するハンドヘルド撮影。アンダーバーで低い障害物を通過し、その直後にサイドフリップで次の障害物を越える。 【カット7|00:11.30〜00:13.20】 後方斜め上からのドローン撮影。パームスピンからコングヴォルトへ滑らかにつなぎ、最後のジャンプへ向けて全力で加速する。 【カット8|00:13.20〜00:15.00】 クライマックス。大きな屋上の隙間へ向かって跳躍し、高く美しいコークスクリューを決める。カメラは空中で主人公の周囲を回り込む。正確に着地した後、そのままスピードを落とさず画面奥へ走り去る。 【映像スタイル】 高予算の劇場用2Dアニメ映画品質。全編を、緻密な手描き作画と美しい背景美術による2Dアニメーションで統一する。添付キャラクターのデザインを維持した、精密で安定した線画と豊かなセル調の陰影。快晴の強い日差し、都市の奥行き、光と影を映画的に描く。世界大会レベルのフリーランニング。リアルな重心移動。自然な筋肉の動き。リアルな着地衝撃。髪や衣装が風や動きに合わせて自然に揺れる。躍動感のある作画と滑らかな動きで、踏み切り、空中姿勢、着地の連続性を明確に表現する。背景は鮮明に保ち、高速移動中のみ自然なモーションブラーを使用する。ハンドヘルド撮影やドローン撮影などの指定は、2Dアニメーション上のカメラワークとして表現する。 【禁止】人物の雰囲気や服装が大きく変化すること。添付キャラクターから顔立ちや体格が大きく逸脱すること。2人の顔、髪型、衣装、配色が入れ替わること。指定した2人以外の人物が登場すること。髪型や配色の不自然な変化。顔や身体の崩れ。手足の増殖。分身。身体の融合。貫通。電線を通過すること。ワープ。浮遊。不自然な着地。実写調。3DCG調。
By@PamWestmor85243·
View full prompt & copy Ultra-realistic 3D CGI cinematic sequence, ultra HD 8K, highly detailed stereoscopic depth with rich parallax, fine micro-textures on every surface (velvet fabric weave, cracked leather, weathered stone, individual rose petals, soft fur, paper grain, glowing runes). Dark gothic stone chamber with massive carved pillars draped in thick spiderwebs. Deep crimson and magenta magical energy swirls in the background like a living nebula, purple-pink butterflies and floating embers drift through volumetric light. A beautiful pale-skinned witch with long flowing black hair stands center frame in a dramatic strapless deep-red gown adorned with black roses and delicate floral embroidery. She wears an oversized black witch hat with pink blossoms and twisting branches. Her eyes are closed in concentration, lips dark red. Several ancient leather-bound spellbooks float weightlessly around her, pages gently turning as if caught in an invisible wind. Black roses and thorny vines coil around her dress and the air. In the foreground right, a large black iron cauldron etched with glowing orange runes bubbles with bright purple magical liquid, thin violet smoke rising. A sleek black cat with intense yellow eyes sits beside the cauldron, watching intently. 0–8 seconds: Slow cinematic push-in from medium-wide to medium shot. Camera gently orbits left to right. Floating books drift and rotate slowly. Magical particles and butterflies swirl around the witch. Cauldron glows brighter, runes pulsing. 8–18 seconds: Witch slowly opens her eyes, revealing dark, luminous irises. She raises her right hand gracefully; black roses on her dress and in the air begin to bloom and unfurl in reverse, petals drifting upward. The floating books open wider, pages fluttering as faint golden runes appear on the paper. Purple energy from the cauldron rises and connects to her fingertips in thin, elegant streams. The black cat’s eyes glow brighter. 18–30 seconds: Camera continues a slow, smooth arc, revealing more depth between the pillars. The witch’s hair and the fabric of her dress flow as if underwater. The entire scene fills with denser magenta and violet magic. She lowers her hand and the energy settles. Final slow pull-back to a wider elegant composition as the books continue floating and the cauldron’s glow softens into a steady pulse. Soft cinematic lighting, strong rim light on her silhouette, deep shadows, rich color grading (crimson, black, magenta, violet). Style: Photorealistic 3D render, cinematic film look, subtle film grain, perfect lighting, high-end VFX, stereoscopic 3D depth and texture detail throughout, no text, no logos. Camera: Smooth, slow cinematic moves (gentle orbit + subtle push), shallow depth of field with beautiful bokeh on background pillars and particles. This prompt is designed for high-end AI video generators (Kling, Runway Gen-3/Gen-4, Luma, etc.). You can shorten or split it into 5–10 second segments if needed while keeping the continuous story.
By@su_nagomi·
View full prompt & copy 【15秒|16:9|2D筆文字モーショングラフィック|テーマ:楽しいが次々にあふれる|固定条件:添付の筆文字キャラ原画を主役に使用・顔と全体シルエットは保持・カットごとに背景と見せ方を高速変化・明るくポップ・BGMなし/SEあり】【全体仕様】作品コンセプト:今回は「喜び」よりもさらに軽快で、見ているだけで気分が弾む「楽しさ」を表現する。前回のような1画面連続型ではなく、今回は短いCUTをテンポよく切り替え、背景・色・配置・動きの種類をどんどん変えていくことで、飽きないモーショングラフィックにする。筆文字キャラそのものは共通の主役として一貫させ、周囲の世界だけが遊園地のように次々変化していく構成。Visual Style:手描き筆文字×ポップグラフィック×キッズ番組のような明るい楽しさ。原画の黒い筆線、黄色の縁取り、ピンクの頬と口、白い顔を維持。背景は白だけでなく、ミント、ピンク、レモンイエロー、水色、ラベンダー、オレンジなど明るい色をCUTごとに切り替える。Character Rule:原画の顔・線の雰囲気・手描き感は保持。左右に伸びた線は腕のように使い、下の線はステップやスキップの弾みとして扱う。新しい人体パーツは増やさず、既存の筆跡の延長で動かす。Structure:1カット2秒前後で次々切り替える。各CUTで背景デザインと動きの質を変え、「踊る」「跳ねる」「回る」「滑る」「飛び出す」「包まれる」を順番に見せる。Camera:2D正面ベース。CUTごとに寄り・引き・軽いパン・軽い回転を使い、単調さを防ぐ。Lighting:全体は明るくフラット。立体照明ではなくグラフィックとして処理。VFX:ドット、ストライプ、紙吹雪、星ではなく丸粒、リボン線、吹き出し風図形、波紋、放射線、チェック柄、手描きの囲み線などをCUTごとに差し替える。Audio:BGMなし。効果音のみでリズムを作る。ポン、パッ、くるん、ぴょん、しゅっ、ふわっ、きらっなど軽く可愛い音。Text:文字・字幕・ロゴなし。CUT01【0:00-0:02】Visuals:白背景に筆文字キャラが中央で静止してスタート。すぐに背景がパステルイエローへパッと切り替わり、キャラが「こんにちは!」というように両腕筆跡を少し上げてにこっと弾む。周囲に小さな丸ドットが数個だけ現れる。Camera:正面やや寄り。Motion:1回目の小さなジャンプ、顔の弾み、腕の跳ね上がり。Lighting:明るくフラット。VFX:丸ドット、やわらかい光輪。SFX:「ぱっ」「ぽん」。Emotion:楽しさの始まり。Transition:背景色が弾けるように次CUTへ切替。CUT02【0:02-0:04】Visuals:背景がミントグリーンに変わり、白い太ストライプが横に流れる。キャラはその場で左右へステップするように揺れ、下の筆線がスキップしているように見える。Camera:正面固定、少しだけ上下追従。Motion:右ステップ→左ステップ→中央。Lighting:均一。VFX:ストライプの流れ、小さな白い泡。SFX:「たん、たん、るん」。Emotion:軽快、無邪気。Transition:ストライプが画面を流れ切って場面転換。CUT03【0:04-0:06】Visuals:背景がピンクに変わり、カラフルな丸フレームやバブルが浮かぶ。キャラがくるっとその場で半回転するような弾性ひねりを見せ、顔の楽しそうな勢いを強調。完全に裏返るのではなく、2Dの中で「くるん」と回った印象にする。Camera:少し引いて全身を見せる。Motion:縮む→ひねる→戻る。Lighting:明るいポップ調。VFX:バブル、円フレーム、短い放射線。SFX:「くるん♪」。Emotion:遊び心、はしゃぎ感。Transition:円フレームが拡大して次CUTへ。CUT04【0:06-0:08】Visuals:背景が水色に切り替わり、紙吹雪とジグザグ線が広がる。キャラは大きくジャンプし、左右の筆跡がばんざいのように上がる。前回の「喜び」よりも、よりコミカルで弾けたジャンプ。Camera:ジャンプに合わせて少し引く。Motion:しゃがむように縮む→高く跳ぶ→空中で一瞬止まる→着地。Lighting:中央を明るめに保つ。VFX:紙吹雪、ジグザグ、カラフルな丸粒。SFX:「きゅっ」「ぴょん!」「ぽよん!」。Emotion:爆発的な楽しさ。Transition:着地の弾みを利用して次CUTへ。CUT05【0:08-0:10】Visuals:背景がラベンダーになり、キャラのまわりを手描きのリボン線がぐるぐる回る。キャラは少し横へ滑るように動き、まるで遊園地のアトラクションに乗っているような楽しさ。Camera:軽い横パン風。Motion:横スライド、腕筆線のしなり、顔の弾み。Lighting:やさしい明るさ。VFX:リボン線、キラッとした粒、ふわっとした波紋。SFX:「しゅるるっ」「ふわっ」。Emotion:わくわく、浮遊感。Transition:リボン線が画面を包み込んで切替。CUT06【0:10-0:12】Visuals:背景がオレンジに変わり、大きなドット柄と吹き出し風の図形がポップに出現。キャラが前に飛び出すように大きく拡大し、「楽しい!」があふれ出す瞬間を見せる。Camera:一気にプッシュイン。Motion:前に迫るような拡大、腕が開く、口元の楽しさを強調。Lighting:ポップで明るい。VFX:ドット、吹き出し、短い放射線。SFX:「ぱーっ!」「るんっ!」。Emotion:全開の楽しさ。Transition:アップの勢いから次CUTへポンと切り替え。CUT07【0:12-0:14】Visuals:背景がカラフルなパッチワーク風に分割され、1画面の中で四角や丸のエリアがぱたぱた入れ替わる。キャラは中央で小刻みに楽しくダンスし、周囲の背景がリズムに合わせて次々変化する。Camera:正面固定。Motion:小刻みな連続バウンス、左右の腕筆跡が交互に動く。Lighting:フラット。VFX:色面切替、ドット、短い線のパターン。SFX:「ぽん、ぽん、ぱっ」。Emotion:見ているだけで楽しいリズム感。Transition:背景パターンが統合されてラストへ。CUT08【0:14-0:15】Visuals:最後は明るい白ベースに戻るが、周囲にはこれまでの色の名残がふわっと残る。キャラは中央でにこっと笑って一度だけ弾み、楽しさの余韻の中で止まる。完全な無地ではなく、淡いカラフルなドットやにじみが残っている終わり方。Camera:安定した正面。Motion:小さなラストバウンス→静止。Lighting:やさしく明るい。VFX:小さな色粒がふわっと残る。SFX:「きらん」「ぽん」。Emotion:満足、ハッピーな余韻。Transition:静止で終了。【最重要・破綻防止】①主役はあくまで添付の筆文字キャラで、毎CUTで別キャラ化しない。②背景はCUTごとに大胆に変えてよいが、暗い背景・黒背景・重たい色調は禁止。③動きは毎CUTで変化をつけるが、線がちぎれる・別の文字になる・顔が増える・人体化しすぎるのは禁止。④楽しさは「高速切替」と「背景変化」で見せるため、1カットごとの見た目差をはっきり出す。⑤SE中心でテンポを作り、BGMなしでも楽しく見える設計にする。⑥最後は少し落ち着かせて、見終わった後に明るい気分が残る終わり方にする。
By@su_nagomi·
View full prompt & copy 【15秒|16:9|手描きポップアート・モーショングラフィック|キネティックタイポ強化|テーマ:AIの進化についていけない。|白いミニマル主人公|BGMあり】 CUT01|00:00-00:02.5|また新しいAI Visuals:主人公が机でPCを開く。「よし、今日はこれ覚えよう」。画面横に大きく「AI v1」。直後、横から「NEW!」「UPDATE!」「AI v2」「AI v3」が次々飛び込んでくる。 Camera:35mm正面→軽くプッシュイン。 Motion:主人公が1つ見ている間に、後ろから新しいAI文字がどんどん追い越す。 Typography:「NEW!」「UPDATE!」がバンッ、バンッと高速出現。 BGM:軽快なポップ開始。 SFX:「ピコン!」「バン!」「シュッ!」 Emotion:まだ余裕。 Transition:「UPDATE!」が画面を横切ってワイプ。 CUT02|00:02.5-00:05.0|進化が速すぎる Visuals:「画像AI」「動画AI」「音声AI」「3D」「Agent」「NEW MODEL」がベルトコンベアのように高速で流れる。主人公が必死にメモを取る。 Camera:24mmワイド、横トラッキング。 Motion:主人公が1個つかもうとすると、その前を別のAIが3つ追い越す。 Typography:「もう次!?」「昨日覚えたばっか!」が巨大手書き文字で飛ぶ。 BGM:テンポアップ。 SFX:「シュシュシュ!」「ピロリン!」 Emotion:焦り始める。 Transition:AI文字が急加速。 CUT03|00:05.0-00:07.5|完全に置いていかれる Visuals:主人公が走る。前方を「AI 4.0」「AI 5.0」「AI 6.0」がロケットみたいに飛んでいく。主人公の足元には「勉強中…」。 Camera:横スクロールゲーム風。 Motion:主人公が全力疾走→AIたちはさらに加速→主人公だけ取り残される。 Typography:巨大な「待ってー!」、その横を「進化中→」が高速通過。 VFX:スピード線、ハーフトーン、数字残像。 BGM:クライマックス。 SFX:「ダダダッ!」「ヒューン!」 Emotion:もう無理。 Transition:主人公がつまずいてストップ。 CUT04|00:07.5-00:10.0|情報爆発 Visuals:主人公の周囲を「新機能」「新モデル」「ベンチマーク」「アップデート」「今話題!」がぐるぐる回る。画面中央に大きく「AIの進化についていけない!」 Camera:28mmオービット。 Motion:文字が高速回転→主人公が頭を抱える。 Typography:文字そのものが主人公を押しつぶしそうになる。 BGM:一番忙しい。 SFX:「ピコンピコン!」「ぐるぐる!」 Emotion:完全オーバーフロー。 Transition:主人公が突然「STOP」の手書き文字を出す。 CUT05|00:10.0-00:12.5|全部追わない Visuals:主人公が大きく「STOP」。周囲のAI文字が全部ピタッと停止。主人公がその中から1枚だけ「今使うAI」を選ぶ。他は少し小さくなって背景へ。 Camera:35mm正面。 Motion:主人公が1枚選ぶ→他がスーッと離れる。 Typography:中央に**「全部、追わなくていい。」** BGM:一気に落ち着いた爽やかポップへ。 SFX:「ピタッ」「スーッ」「ポン」 Emotion:解放。 Transition:余白が戻る。 CUT06|00:12.5-00:15.0|締め Visuals:主人公が選んだAIを使って楽しそうに作業。画面中央に大タイトル**「AIの進化についていけない。」。その下に小さく「だから、必要なものだけ追いかける。」**。ラスト0.5秒、画面端からまた「NEW AI!」がひょこっと出る。主人公は一瞬見るが、そのまま作業続行。 Camera:50mm正面固定。 Motion:主人公が「NEW AI!」を見て一瞬止まる→「まあいいか」と作業継続。 BGM:明るい締めコード。 SFX:「ピコン!」→「カタカタ」 Emotion:共感+ちょっと笑える。 Transition:フリーズエンド。 【最重要ポイント】今回は「AIを否定する」話ではなく、進化が速すぎて全部追うのは無理。でも必要なものだけ使えばいいという着地にする。前半は情報量をどんどん増やし、後半で一気に余白を戻すと、モーショングラフィックとして気持ちいい。
By@sebatheepan·
View full prompt & copy 20s, 16:9, 5 cuts, 2D anime, native audio with synced dialogue in Japanese. No subtitles, captions, or watermarks.STYLE: Classic 90s/2000s fantasy adventure anime aesthetic, warm hand-painted wood textures, soft flickering candle shadows, rich earthy tones, detailed period tavern interior. CAST: VALEN Image1 — rogue scout, mid-20s, brown messy hair under a green hood, leather armor, observant eyes. ELYS Image2 — elven mage, silver hair in a loose braid, pointed ears, sapphire eyes, deep indigo hooded cloak. PROPS: Heavy rustic wooden tavern booth, half-melted beeswax candle, rolled parchment map, two clay ale flagons. PALETTE: Warm candle amber, deep moss green, indigo blue, dark oak brown. STORY: Tucked into the shadowy corner of a noisy tavern, two adventurers whisper over an ancient ruin map. BEATS: 0.0–4.0s | CUT 1, medium two-shot: Leaning close over the candle-lit table, the noisy background tavern patrons blurred in deep bokeh. Valen taps the map. VALEN (hushed whisper, Japanese): "Hontou ni soko ni nemutte iru no ka?" 4.0–8.0s | CUT 2, clean close-up on Elys: Candlelight reflecting in her sapphire eyes as she traces an ancient glyph on the map with a pale finger. ELYS (mysterious, low tone, Japanese): "Fuin wa mou... tokarete iru." 8.0–12.0s | CUT 3, over-the-shoulder macro: Over Valen's shoulder looking down at the parchment where the drawn sigil faintly pulses with blue luminescence beneath her fingertip. 12.0–16.0s | CUT 4, clean close-up on Valen: He pulls his hood down lower, glancing sideways toward the tavern door with furrowed brows. VALEN (grim, Japanese): "Otte ga kuru mae ni deru zo." 16.0–20.0s | CUT 5, slow pull-back wide: Elys blows out the candle, plunging their table into deep blue shadow while the surrounding tavern stays warm and oblivious. Hold. AUDIO: Distant tavern chatter and clinking ale mugs, candle flame flicker hiss, gentle parchment rustle at 4.5s, soft breath blowing out the flame at 16.5s. No background music. NEGATIVE: No 3D CGI rendering, no modern clothing, no plastic skin, no deformed fingers, no English text, no subtitles.
By@HadesDesign·
View full prompt & copy Use the provided 3D reference image as the exact character model of Diva Dina.Diva Dina must remain perfectly consistent throughout the entire video: same 3D model, same fur colors and markings, same face, same eye shape and color, same proportions, same ears, same tail, same body size, same stylized CGI appearance. Do not turn her into a realistic live-action cat.Keep her clearly recognizable as the exact stylized 3D character from the reference.Create a 20-second Halloween adventure that deliberately looks like a high-end stylized 3D video game.The whole sequence feels like real-time gameplay from a charming third-person adventure game.The camera follows slightly behind and above Diva Dina as she runs through one continuous Halloween level. No cuts. No photorealism. No live-action look.The visual style should feel polished, cinematic and playful, with beautiful real-time CGI lighting, stylized materials, exaggerated but believable environmental animation, atmospheric fog, volumetric light, glowing pumpkins and soft particles floating in the air.The environment is a whimsical Halloween neighborhood at night.Deep blue and purple night tones.Warm orange jack-o'-lantern light.Soft moonlight.Autumn leaves.Light fog close to the ground.Stylized crooked fences, small garden paths, old stone walls, wooden porches, hanging ghosts, decorative skeletons and glowing windows.The level begins inside a stylized dark house.Diva Dina runs down a hallway while the third-person game camera smoothly follows behind her.A hanging paper ghost swings into her path.Dina suddenly stops.Her ears lift.She tilts her head slightly.Then she gives the ghost one suspicious paw tap.The ghost spins dramatically.Dina instantly loses interest and continues running.She enters a stylized kitchen.A small glowing Halloween pumpkin sits near the edge of a table.Dina jumps onto a chair, then onto the table.Her paw accidentally nudges the pumpkin.The pumpkin drops onto the floor and rolls away like a playful game object.Dina immediately jumps down and chases it.The camera follows smoothly.The pumpkin rolls through an open doorway and into the garden.Dina runs after it.Outside, the environment opens into a beautiful Halloween garden.Dry autumn leaves scatter under her paws.Small glowing pumpkins light the path.Fog curls around stones and plants. As Dina runs past a decorative skeleton, the skeleton suddenly activates and turns its head toward her.Dina freezes instantly.Her body lowers slightly.Her ears rotate backward.She stares at the skeleton. One short comedic pause.Then the skeleton raises one arm.Dina performs an exaggerated but believable startled sideways jump.She lands naturally and immediately runs away.The camera accelerates after her.Dina jumps onto a crooked wooden fence.She balances for a moment.A stylized black crow decoration suddenly swings beside her.Dina stares at it.She slowly raises one paw.Tap.The crow spins wildly around its string.Dina watches it for half a second with visible satisfaction.Then she jumps down from the fence.She lands on a path covered with glowing autumn leaves and runs toward a giant illuminated jack-o'-lantern archway at the end of the garden. As she passes under it, small magical-looking Halloween particles briefly swirl around her.Dina keeps running.The camera remains behind her.She disappears into a dark glowing passage beyond the archway. End. STYLE:Deliberately stylized CGI.High-end third-person adventure game aesthetic.Real-time 3D rendering.Stylized PBR materials.Polished game-engine lighting.Soft volumetric fog.Dynamic shadows.Warm glowing pumpkins.Moonlight rim lighting on Diva Dina's fur.Subtle depth of field.Very light motion blur.Smooth third-person gameplay camera.The camera should feel like a player-controlled follow camera, not a handheld real-world camera.Dina's animation should be slightly more expressive than a real cat, but still fundamentally feline.Use clear readable poses: brief freezes, head tilts, ear movements, tail reactions, small paw taps, sideways jumps, short bursts of running. Do not anthropomorphize her. No human gestures. No standing upright. No talking. No costume. No clothes. No accessories. No supernatural transformation. No extra limbs. No duplicated paws. No distorted anatomy.Keep exactly four legs and one tail at all times.The environment can feel slightly exaggerated and game-like.The physics can be playful but coherent.The sequence should feel like a short playable Halloween level starring Diva Dina.PACING:Do not rush the entire sequence.The video lasts approximately 20 seconds.Use only four main interactions: the paper ghost, the rolling pumpkin, the animated skeleton, the swinging crow.Allow short reaction pauses so Dina's personality remains visible.The main priority is character consistency, readable animation and the feeling of a polished Halloween video game.
By@itsPixieVerse·
View full prompt & copy Photorealistic live-action cinema, shot on a digital cinema camera with real prime/anamorphic lens characteristics, authentic lens flares, subtle chromatic aberration, natural film grain, true cinema color grading. Real human anatomy at natural adult proportions, real skin with visible pores and natural imperfections, real fabric with visible weave and natural physics, real hair with natural flow and flyaways. Real practical and digital VFX blended seamlessly with live-action photography --- physically accurate particles, pyrotechnics, water, dust, and debris, real motion blur matching a natural shutter angle. Soft cinematic lighting with motivated shadows and a subtle rim light, shallow depth of field. NOT flat 2D, NO cel-shading, NO anime style, NO painterly brushwork, NO cartoon outlines. Also NOT a CGI render, NOT computer-generated-looking, NOT a 3D animated character, NOT a video-game character, NOT a toy or collectible figurine, NOT a statue, NOT stylized. Also NOT video game footage, NOT an in-game cutscene, NOT third-person action-game camera, NOT a boss-fight arena, NO HUD, NO health bars, NOT real-time game-engine rendering. This is indistinguishable from a real filmed movie. CUT DISCIPLINE: 7 distinct hard cuts timed explicitly below — do not render as one continuous take. Character maintains physical momentum and heavy exertion; no idle or showing-off poses until the final 2 seconds. WORLD: Narrow collapsed stone fortress gatehouse under nighttime siege bombardment. Smoldering timber, mud, flying cinders, burning background barricades, palette of charcoal iron, olive canvas, raw linen with burning amber and red accents. CHARACTER : A heavily muscled veteran sapper in his late 50s, weathered scarred face, short grey hair and beard, wearing a massive domed cast-iron right pauldron, torn cream canvas cowl, exposed right arm with linen wraps, spiked gauntlet, baggy frayed olive trousers, dented iron greaves, holding a giant notched iron slab shield and red-hilted broadsword. CINEMATIC FIGHT DESIGN (7 Trailer Cuts, 30s Total): • HARD CUT at 0:00 (Shot 1 | 3s | Establishing Wide): Low-angle slow track through burning stone gatehouse; embers drift through falling dust as distant siege horns blare, 24mm lens. • HARD CUT at 0:03 (Shot 2 | 3s | Macro Detail): Macro insert on his right hand clenching the red leather sword wrap, leather creaking, sparks bouncing off his spiked gauntlet, 85mm lens. • HARD CUT at 0:06 (Shot 3 | 4s | Low Close-up): Low push-in on Torstein’s scarred face; cold grey eyes lock onto incoming threat, heavy breath condensing in freezing air as ash falls on his white hair. • HARD CUT at 0:10 (Shot 4 | 4s | Planting Shield): Ground-level tracking shot; Torstein slams the base of the massive iron slab shield into mud and broken stone, locking his iron sabatons into position. • HARD CUT at 0:14 (Shot 5 | 5s | Shockwave Impact): Tight OTS shot; catapult projectile slams directly into his shield in a blinding explosion of sparks and splintering wood, forcing him to slide back two feet through deep mud under raw physical strain. • HARD CUT at 0:19 (Shot 6 | 6s | Scale Reveal): Extreme wide low-angle crane reveal; the smoke clears to show the lone armored veteran holding the narrow chokepoint breach against thousands of torchlit siege infantry charging down the ridge. • HARD CUT at 0:25 (Shot 7 | 5s | Counter-Cleave & Resolve): Medium-wide hero shot; Torstein surges forward with a ferocious two-handed horizontal greatsword swing through the smoke, then drives the blade down into an immovable low guard. Dust settles around his silhouette in silence until 0:30.physically accurate volumetric god rays through mist, real dust particles catching the light, drifting smoke/embers with natural falloff, atmospheric haze separating foreground and background with realistic depth. Weighty natural human movement, physically simulated cloth and hair reacting to wind and momentum, follow-through and overlapping action, realistic secondary motion, real motion blur matching a natural shutter angle, 24fps filmic motion.NOT flat 2D, no cel-shading, no anime style, no painterly brushwork, no cartoon outlines. Also NOT a CGI render, not computer-generated-looking, not a toy or figurine. Also not video game footage, not an in-game cutscene, no HUD, no health bars.
By@prompt_soru·
View full prompt & copy SCENE CONTEXT: EXACTLY 1 CHARACTER — NO DUPLICATES. A 20-second, 9:16 hand-painted anime daydream: a boy gathers a big bunch of pastel balloons on a sunlit rooftop, jumps, and instead of falling floats up over his town into the clouds. Calm, wondrous, childlike mood; one big event per beat; no dialogue.ACTIVE REFERENCES: @Image1 defines the protagonist, the world and the art style. Preserve the boy's face, messy short black hair and brown eyes; his oversized white tee, blue denim overalls with amber stitching and rolled cuffs, and black sneakers with off-white soles; the balloon bunch (peach, mint, powder blue, cream and coral, with beige and teal ribbons); the terracotta-tiled roof, wooden planter boxes of red and orange flowers, wooden balcony, utility wires, the town of red, blue and gray roofs, the green rice fields, the curved horizon and the towering cumulus clouds. Keep the camera on his profile and rear three-quarter views, as in @Image1. The town stays on the left, the planter boxes on the right, the sun at the upper left. FORMAT: 9:16, 20 seconds. Match cuts at 4.0s and 8.0s, then one continuous take from 8.0s to 20.0s with no cuts. SEQUENCE: 0.0–4.0s | Shot 1, the gathering. Opens low-angle on pastel balloons drifting against the cobalt sky and cumulus clouds; the camera tilts down the glinting ribbons to the boy on the roof edge, seen from behind-left. His raised right hand holds five balloons; his left hand gathers five more tied to the planter-box posts and knots them in, and the bunch swells to ten as the ribbons pull taut. 24mm, slow push-in, slight dutch tilt of 8 degrees. 4.0–8.0s | Shot 2, the decision. Match cut on the straining bunch to an eye-level medium side shot, 35mm, the town softly blurred behind him. The bunch tugs his right arm up and lifts his heels; he looks up at the balloons, then out over the rooftops and rice fields. A small test hop: his soles rise a hand-width above the tiles and settle back slowly, as if gravity were softer. Wind lifts his hair and a few red petals. He grips his overall strap with his left hand and smiles, determined. Slow dolly along his profile. 8.0–12.0s | Shot 3, the leap. Cut mid-motion on the push-off to a high-angle tracking shot from behind and above, 24mm: three quick strides right to left along the roof edge, then he springs off the last planter box. At about 10.0s the framing echoes @Image1 closely: high angle, slight dutch tilt, the boy mid-air above the red flowers, left hand gripping the overall strap at his shoulder, right arm stretched up holding the balloons, ribbons streaming, sneakers tucked. Time eases into slow motion as the ribbons snap taut and the balloons lift him away from the roof. 12.0–16.0s | Shot 4, the lift. Same take: the camera cranes up alongside him, 28mm, as he floats past the wooden balcony and utility wires and the roofs and fields shrink below. Tiny white birds scatter around the balloons. He lets go of the strap, opens his left arm wide and laughs with closed eyes. Slow, floaty ascent at steady speed; his hair and shirt hem ripple downward in the rising air, the ribbons sway under the bunch. 16.0–20.0s | Shot 5, the drift. Same take: the camera pulls back and rises until he is a small figure among towering cumulus clouds, the balloons glowing against the cobalt sky, the rice fields and the curved horizon far below. He looks down at his little town with a gentle smile, then up to the horizon. The last 1.5 seconds settle into a clean, stable, full-body wide shot of him floating at the center of the frame, held still. LIGHTING: Bright late-summer afternoon sun from the upper left, warm highlights on the clay tiles and glossy balloons, soft blue-violet shadows, gentle bloom on cloud edges. STYLE: Hand-painted 2D anime feature-film look matching @Image1: thin clean dark linework, soft cel shading with painterly gradients, layered painted cumulus clouds, saturated cobalt sky, fresh greens, fine film grain. Exclude photorealism, 3D render and live-action look. AUDIO: Ambience: soft rushing wind, balloon rubber squeaks, ribbon rustle, distant summer cicadas that fade out as he rises. SFX: a light sneaker tap on clay tile at 8.3s, a warm whoosh at the leap around 10.0s, one short bright breathy laugh at about 13.5s. Music: gentle nostalgic solo piano from 4.0s, warm strings joining at 12.0s, one long sustained chord resolving at 18.0s. Wind and balloon sounds sit above the music. No spoken words, no subtitles, no on-screen text. POSITIVE CONSTRAINTS: From Shot 2 on, the same boy, the same outfit and one single bunch of about ten pastel balloons; the balloons stay tied together in his right hand and never pop, detach or multiply. From the leap onward he only rises, at a gentle pace, and never descends. He is the only person in the film; the town below stays quiet and empty of people.

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How do I set the art style in a Kling 4.0 animation prompt?

Name the style in the first line, such as 2D anime, 3D CGI, clay animation or watercolor, and add the details that define it: line work, lighting, color palette. The prompts here keep that style line separate from the action, which makes it easy to swap.

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